A few more standalone assets that are a slight bump in difficulty. Then learn about the effectiveness of reusable modular assets for street sections.
This is the most difficult chapter that includes traditionally modeled buildings as well as a parametric building with Geometry Nodes. It also high-level techniques for reusable procedural materials and auto-randomization.
Discover the ins and outs of the Blender's library linking functionality, how to use the Asset Browser, assembling your assets into a city, and rendering for maximum appeal.
Let's build a bigger, cooler city together! Follow the course, submit unique assets, and your work can be immortalized in this collection for all time.