30 Days of Modeling

Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.

Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days. 

The goal of this is not to create  amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.

Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:


Themes

To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways. 

The themes for the next 4 weeks include: Home, Weapons, Props, Nature


Rules

  • All models must be completed by you. While we do teach Blender here, you are free to use any software you want for modeling and texturing. (Sculpting is allowed)
  • Do not include models you've previously created, while we can't verify this, remember that this is meant to install a habit of daily modeling practice. 
  • Only post a model for that day, don't try to "catch up". If you miss a day, then pick it up the next day

Submissions

Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged. 


HOME (June 1 - June 7)

For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.

June 1 - Sofa

June 2 - Lamp

June 3 - Book Shelf

June 4 - Coffee Table

June 5 - Lounge Chair

June 6 - Shag Rug

June 7 - Floor Speakers

Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.


WEAPONS (June 8 - June 14)

For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want. 

June 8 - Axe

June 9 - Combat Knife

June 10 - Spear

June 11 - Shuriken

June 12 - Spiked Bat

June 13 - Sickle

June 14 - Nunchucks


PROPS (June 15 - June 21)

This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.

June 15 - Barrels

June 16 - Tires

June 17 - Filled Trash Bags

June 18 - Concrete Barrier

June 19 - Shipping Container

June 20 - Dumpster

June 21 - No Object

June 22 - No Object


Vegetation

This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.

June 23 - Grass Clumps

June 24 - Rocks

June 25 - Flowers

June 26 - Bushes

June 27 - Hollow Log

June 28 - Vines

June 29 - Trees


CHALLENGE COMPLETED

This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!

Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!


  • ciku-karugi replied

    spikeyxxx how did you do the serrated part? I had wanted to incorporate it into mine but I was having so much trouble, that I did away with it.

  • Mohamed Sameer(sameerafah) replied

  • Phillip Capon(train30) replied

    cciku-karugi I use overlays of grunge and scratch maps along with maps based on ambient occlusion to isolate the crevices and corners. Check out the Sci-fi Helmet Shader course, https://cgcookie.com/course/shading-the-sci-fi-helmet. That's were I  learned the most.

    I think your knife looks good. I reccommend you add an HDRi texture to the environment so it will have interesting reflections,  bevel modifier to smooth the corners slightly, up the reflection on the blade and also add a bump map to the handle. I just used a noise texture with the scale set to 500 or so to give my handle a rough rubber look.

  • Mona Loren(monaloren) replied

    Learnings this week and today: It is a good idea to put into practice what you´ve learned (e.g bootcamp) ;)

    So this time I took more thoughts into the topology before starting modeling.
    And its works much better for me.

  • spikeyxxx replied

    I never thought that making weapons would be so much fun. Here's today's:

  • spikeyxxx replied

    cciku-karugi Honestly, that was a nightmare;)

    I had to re-do that part several times, because of shading artefacts. Next time I will do it differently, I don't know how yet, but at least I won't make the mistakes I made this time (I hope!)

    I can't explain it, so here's what it looks like:

    Basically, I pulled the 'points' outward and that caused all kinds of problems, especially to get the angles right...

    I would have saved my self a lot of trouble, if would have 'edge slided' the 'in-cuts' inward...


  • Jere Haapaharju(swikni) replied

    spikeyxxx that's a looooot of vertices 😄 But it looks great in the render so we're good

  • spikeyxxx replied

    swikni I know!

    Tried a lazy reduction by making N-gons, but that completely messed up the shading;)

    And having spent so long on it already, I thought, what the heck; it's a still render anyway. (Fun fact, this was rendered in 30 seconds on an old CPU.)

  • Jere Haapaharju(swikni) replied

    This is a good start for something interesting. Unfortunately I can feel my brain going offline for today so it's difficult to make any decisions about the design. Until tomorrow! 

  • odunov replied

    I went for a more complex design. Topology took some time and I don't want to just slap on bad textures on it. I'm kinda starting to like messing around with matcaps :D Fits well since the model is unfinished.

  • William Miller(williamatics) replied

    One "30 Days of" that I really want is "30 Days of Drawing/Concept Art".  I'm terrible at drawing, and I think that a "30 Days of" for it would help me to get better at it.

  • tanya (tanya53) replied

    wanted to make it look like it was flying in the air, learned about force fields (wind) and cloth simulation.    The blade probably should have been larger, but looks like a spear.    Gave up on the lighting for this one and just used an hdri from hdriHaven.  Maybe better lighting would have made it look more 3d.  Currently living in fear of the gun, which I am sure is coming, will be quite a stretch for me to do that one.

  • ciku-karugi replied

    train30 thank you, I'll check the course out. I'm sure it will be a big help.

    As for the knife remarks, I'll be sure to try them out. Thanks a lot! :)

  • ciku-karugi replied

    spikeyxxx  thank you. I'll try that, serrated edges add something extra to the knife. Thanks again.

  • ciku-karugi replied

    My spear.

  • numbernine replied

    My cuhrazy spear (or lance, who knows). Was originally looking up realistic reference, but came across some ridiculous stylized stuff and thought that'd be neat to do. I do need more practice coming up with my own designs, so thought I'd give it a go. Might flesh it out / texture it somewhere down the road

  • Jonathan Gonzalez(jgonzalez) replied

    I was having a bit of trouble with this one. Just couldn't get things to work well so I'm calling it a day. I also had trouble getting my camera into view, kept somehow appearing in the middle of the spear so I just took a screenshot of what I have. Not the best model, but at least it's done. 

  • Phillip Capon(train30) replied

    Oh Mondays.  I didn't have as much time for this one as would have like.

  • Jere Haapaharju(swikni) replied

    Hira shuriken and bo shuriken. Interesting topic that I haven't studied before.

  • ciku-karugi replied

    train30 I think they took the course out, can't find it.