30 Days of Modeling

Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.

Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days. 

The goal of this is not to create  amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.

Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:


Themes

To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways. 

The themes for the next 4 weeks include: Home, Weapons, Props, Nature


Rules

  • All models must be completed by you. While we do teach Blender here, you are free to use any software you want for modeling and texturing. (Sculpting is allowed)
  • Do not include models you've previously created, while we can't verify this, remember that this is meant to install a habit of daily modeling practice. 
  • Only post a model for that day, don't try to "catch up". If you miss a day, then pick it up the next day

Submissions

Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged. 


HOME (June 1 - June 7)

For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.

June 1 - Sofa

June 2 - Lamp

June 3 - Book Shelf

June 4 - Coffee Table

June 5 - Lounge Chair

June 6 - Shag Rug

June 7 - Floor Speakers

Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.


WEAPONS (June 8 - June 14)

For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want. 

June 8 - Axe

June 9 - Combat Knife

June 10 - Spear

June 11 - Shuriken

June 12 - Spiked Bat

June 13 - Sickle

June 14 - Nunchucks


PROPS (June 15 - June 21)

This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.

June 15 - Barrels

June 16 - Tires

June 17 - Filled Trash Bags

June 18 - Concrete Barrier

June 19 - Shipping Container

June 20 - Dumpster

June 21 - No Object

June 22 - No Object


Vegetation

This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.

June 23 - Grass Clumps

June 24 - Rocks

June 25 - Flowers

June 26 - Bushes

June 27 - Hollow Log

June 28 - Vines

June 29 - Trees


CHALLENGE COMPLETED

This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!

Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!


  • Phil Osterbauer(phoenix4690) replied

    thecabbagedetective awesome work man, for such a simple scene you're getting a lot of bang for your buck!

    Dang, the rugs being posted are really good too.

  • Jonathan Gonzalez(jgonzalez) replied

    train30 Essentially you create a lattice as an object in the scene which looks like a wireframe box. You position that box to fit the object you want to modify. Then you add a lattice modifier to the object itself and reference the lattice object. From there you can go into edit mode for the lattice object then move the vertices of the wireframe box to bend and deform the mesh. I used it to create a curled motion for the cushions. 

    Here are a few examples: https://youtu.be/8gVOOxyMbnM?t=585

    https://cgcookie.com/tutorial/lattices-as-a-corrective-modeling-aid

  • Jonathan Gonzalez(jgonzalez) replied

    thecabbagedetective That looks great! That's the chair I had in mind for mine as well, but I ended up simplifying mine quit a bit. 

  • Phillip Capon(train30) replied
    1. thecabbagedetective Me too. I think I have only two of the free wood textures on Poliigon for this so far. I got my fabric textures from cc0Textures though for some cheap variety
  • ciku-karugi replied

    jgonzalez ... eh, I found it easier than others that I watched. It was still a little bit tricky in some areas, took me long than I had planned. Thanks for setting this challenge up (although I joined a little late), I have never (winces) modelled some of these stuff; this is good practise for me. Cheers.

  • tanya (tanya53) replied

    Reached my time limit, discovering how little I really know.  Tried to make the rug look more like the ones where I live, worn path from walking on and some scattered dirt from when people don't take their shoes off.  I too used particle systems for the rug.

  • ciku-karugi replied

    Here's my rag, the bottom part doesn't look really nice.

  • William Miller(williamatics) replied

    How is this modeling?  All it is is adding a plane and giving it hair particles.

  • Phillip Capon(train30) replied

    I still have a lot to learn about texturing hair. But that was a good exercise.

  • Jonathan Gonzalez(jgonzalez) replied

    Alright, it took me a while to render, but I learned a lot about using the hair particle system which is why I wanted to include this. It's a bit of a unique thing to create so that's why I wanted to include it. 

    I don't know why part of the trim on the outer edges turned white, but it took a while to render this so I'll render another version tomorrow. Went back and forth with a lot of different settings, but wanted something that looked more like a soft fur rug and I think it came out nice. 

  • Jonathan Gonzalez(jgonzalez) replied

    williamatics You can make the rug any way you'd like. You don't have to create it like everyone else. In either way, this is a more unique model that fits into the home theme and it's a nice break from the more challenging model from yesterday. 

  • Jere Haapaharju(swikni) replied

    Awesome rugs! As simple as it sounds, there is a great challenge in it (at least for me). That's something I need to think it more closely in the near future.

  • Mona Loren(monaloren) replied

    @Jere I agree

    My To Do list ist growing and it´s just the seventh day of modeling.
    And Particles are definitely a topic on the list.

    June 7 - Floor Speakers
    I have no idea of floorspeakers, so I oriented myself to references from Bowers&Wilkens CM9.
    It seems to me they are good quality.
    Intersect Boolean was my simple convenient/lazy solution for the speakers.
    The Materials are simple Principle Shader Settings / one Wood-Texture.

    Because I couldn´t decide between wood or black - 2 renders today


  • Jere Haapaharju(swikni) replied

    Breaking the rules as always and didn't make floor speakers but just one normal speaker 😎 I decided in the beginning that this will be more dense than the previous models and added even subsurf in some parts. It felt refreshing.

  • Jonathan Gonzalez(jgonzalez) replied

    swikni Hah, honestly I just wanted some speakers that would fit the theme of "home" and floor speakers are the most common. Technically your speakers could be floor speakers since we don't have any reference objects around it to denote how big they are. 

  • spikeyxxx replied

    jgonzalez Did you figure out what caused part of the edge to render white?

    Maybe, (this has happened to me a few times lately) you have some duplicated geometry left over, that you forgot about.

    Especially in the latest builds, where the 'render icons' in the outliner are hidden by default, you might not notice, that, although they are hidden, they still render (and as they don't have any material, they show up white, partially intersecting with the 'final' model).

    Nice carpet, by the way, but you'll have to watch it bigger, because, like with most of the  rendered rugs, it doesn't work well in this small picture...

  • spikeyxxx replied

    This is render for today:

    I guess, that next week, things will get more complicated;)

    Weapons tend to have a lot of detail..

    (As for week 4, that's where Philip Capon will feel right at home!)



  • Jonathan Gonzalez(jgonzalez) replied

    spikeyxxx I'd have to take a look at it. I believe I selected the outer ring of faces and added a blue material to it and I possibly forgot to select that one face.

  • spikeyxxx replied

    mmonaloren Looks great, Mona! 

    I looked them up and as far as I can tell, you've used a render as a reference;)

    In this case, that is totally fine of course, but if you ever want to go into photo-realistic, that is something to be aware of.

    Any way, they look really good! 

    As for the material. just take what you think looks best, because technically the sound comes mainly from the inner volume (shape and size). The material used for the casing contributes only for about 5% for the sound.

    They once made an acoustic guitar out of paper and it sounded almost indistinguishable from one made out of wood (with the same shape, that is)!

    Keep up the good work, I'll be looking forward to your (and anyone's) submissions and hope you're having as much fun and learning as much as I....

    Forgive me for blabbering on, but I just happen to know something about acoustics and couldn't help myself;)

  • Aaron Rudderham(thecabbagedetective) replied

    A tad late to this one (becoming a bit of a theme) but here's the shag rug I made:



    I think the biggest issues stem from me not being very good at the particle edit feature, but if there's something else you can point out I'd appreciate it! Also a big thanks to everyone who gave me feedback on my lounge chair (namely ssmurfmier1985, spikeyxxx, phoenix4690, jgonzalez and train30), it was very much appreciated. Onward!