30 Days of Modeling

Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.

Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days. 

The goal of this is not to create  amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.

Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:


Themes

To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways. 

The themes for the next 4 weeks include: Home, Weapons, Props, Nature


Rules

  • All models must be completed by you. While we do teach Blender here, you are free to use any software you want for modeling and texturing. (Sculpting is allowed)
  • Do not include models you've previously created, while we can't verify this, remember that this is meant to install a habit of daily modeling practice. 
  • Only post a model for that day, don't try to "catch up". If you miss a day, then pick it up the next day

Submissions

Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged. 


HOME (June 1 - June 7)

For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.

June 1 - Sofa

June 2 - Lamp

June 3 - Book Shelf

June 4 - Coffee Table

June 5 - Lounge Chair

June 6 - Shag Rug

June 7 - Floor Speakers

Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.


WEAPONS (June 8 - June 14)

For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want. 

June 8 - Axe

June 9 - Combat Knife

June 10 - Spear

June 11 - Shuriken

June 12 - Spiked Bat

June 13 - Sickle

June 14 - Nunchucks


PROPS (June 15 - June 21)

This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.

June 15 - Barrels

June 16 - Tires

June 17 - Filled Trash Bags

June 18 - Concrete Barrier

June 19 - Shipping Container

June 20 - Dumpster

June 21 - No Object

June 22 - No Object


Vegetation

This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.

June 23 - Grass Clumps

June 24 - Rocks

June 25 - Flowers

June 26 - Bushes

June 27 - Hollow Log

June 28 - Vines

June 29 - Trees


CHALLENGE COMPLETED

This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!

Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!


  • Aaron Rudderham(thecabbagedetective) replied

    A tad late to posting this one due to time zones and sleep schedules but here's my bookshelf! Not a whole lot of books on it unfortunately, but hopefully that can be remedied in time. I was going for a photoreal look so whilst this isn't really a place to try and get those kind of critiques if you have some to throw at me I'd be more than happy to receive them!


  • Mona Loren(monaloren) replied

    Day 4 - Coffee Table

    Here is my Vintage Table. Box Modeling with a lot of "inset" and "bevel". 


  • Aaron Rudderham(thecabbagedetective) replied

    Aaaaand here's the coffee table! Using a lot of textures, gonna need to start saving up so I can buy some more.




  • smurfmier1985 replied

    Day 4: Coffee Table

    Tried to make something with glass in Eevee, which failed horribly of course since it's bad with that, so a clay render instead...


  • smurfmier1985 replied

    thecabbagedetective this coffee table looks awesome, love it! are the wooden planks modeled or a texture?

  • Phillip Capon(train30) replied

    I made a model railroad coffee table.

    I took a bit of DEM data from Washington DC that still had the buildings and trees in it and use it as a displacement texture with adaptive subdivisions. Then colored with the aerial of the area.

  • William Miller(williamatics) replied

    Here's mine.

  • Jonathan Gonzalez(jgonzalez) replied

    Not the most impressive glass, but I was a bit late in the day to get this done so I did my best with the time allotted. 

    I'll probably render this again tomorrow and fix the noise at the very least if I have time. 


    Here is the updated render. Had denoising unchecked. Also rendered in 1920x1080:

  • smurfmier1985 replied

    jgonzalez sadly I won't be able to participate every day anymore, since I'm having some health issues. I thought they were resolved but apparently not 😑 I have to make sure I get enough rest and such.. bummer. I will join for the occasional day though because it's fun! (during weekends)

  • imparare replied

    Ok so I thought you just modelled anything around the house and have now seen that you follow the given object.


    Tried UV mapping for the first time. Not much of a clue on lighting and rendering but will no doubt come in time.


  • spikeyxxx replied

    ssmurfmier1985 Please take care of yourself, one's health is very important!

  • smurfmier1985 replied

    spikeyxxx I will Spikey, thanks!

  • Jere Haapaharju(swikni) replied

    I'm not too proud of this cane chair but at least got it done. There were and still are things to do today so had to cut some corners here and there.

    It's mostly made with bezier curves and if you look closely you may notice that the texture in the bindings and the seat is the floor texture just zoomed out 100x.

  • Jonathan Gonzalez(jgonzalez) replied

    ssmurfmier1985 No worries, your health is more important. Get well!

  • spikeyxxx replied

    iimparare You're doing great, imparare, keep it up! This is not about being perfect, but about improving;) I really like those cracks in the wooden legs, by the way.

  • spikeyxxx replied

    Another day, another post...

    I usually avoid making furniture to sit on (and you can see why), but as this is today's subject, let's do it:


  • Jonathan Gonzalez(jgonzalez) replied

    spikeyxxx That looks great. Yes the lounge chairs was a unique one that I suspect a lot of people may avoid doing because it's a bit more challenging. 

  • spikeyxxx replied

    jgonzalez Thanks Jonathan, one learning experience is, not to avoid doing something, just because it is difficult.

    Once again, thank you for this great idea! (Secretly hoping tomorrow's is easier...)


  • Jonathan Gonzalez(jgonzalez) replied

    spikeyxxx Tomorrow might be somewhat easier, it's a different kind of modeling. I think it'll tie things together nicely into the living room like set we're building. Yes I agree we shouldn't avoid difficult things, that's why something like this is great because it provides that restriction that you may want to shy away from. 

  • spikeyxxx replied

    jgonzalez I couldn't agree more;)