Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.
Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days.
The goal of this is not to create amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.
Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:
Themes
To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways.
The themes for the next 4 weeks include: Home, Weapons, Props, Nature
Rules
Submissions
Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged.
HOME (June 1 - June 7)
For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.
June 1 - Sofa
June 2 - Lamp
June 3 - Book Shelf
June 4 - Coffee Table
June 5 - Lounge Chair
June 6 - Shag Rug
June 7 - Floor Speakers
Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.
WEAPONS (June 8 - June 14)
For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want.
June 8 - Axe
June 9 - Combat Knife
June 10 - Spear
June 11 - Shuriken
June 12 - Spiked Bat
June 13 - Sickle
June 14 - Nunchucks
PROPS (June 15 - June 21)
This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.
June 15 - Barrels
June 16 - Tires
June 17 - Filled Trash Bags
June 18 - Concrete Barrier
June 19 - Shipping Container
June 20 - Dumpster
June 21 - No Object
June 22 - No Object
Vegetation
This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.
June 23 - Grass Clumps
June 24 - Rocks
June 25 - Flowers
June 26 - Bushes
June 27 - Hollow Log
June 28 - Vines
June 29 - Trees
CHALLENGE COMPLETED
This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!
Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!
A tad late to posting this one due to time zones and sleep schedules but here's my bookshelf! Not a whole lot of books on it unfortunately, but hopefully that can be remedied in time. I was going for a photoreal look so whilst this isn't really a place to try and get those kind of critiques if you have some to throw at me I'd be more than happy to receive them!
Day 4 - Coffee Table
Here is my Vintage Table. Box Modeling with a lot of "inset" and "bevel".
Aaaaand here's the coffee table! Using a lot of textures, gonna need to start saving up so I can buy some more.
Day 4: Coffee Table
Tried to make something with glass in Eevee, which failed horribly of course since it's bad with that, so a clay render instead...
thecabbagedetective this coffee table looks awesome, love it! are the wooden planks modeled or a texture?
I made a model railroad coffee table.
I took a bit of DEM data from Washington DC that still had the buildings and trees in it and use it as a displacement texture with adaptive subdivisions. Then colored with the aerial of the area.
Not the most impressive glass, but I was a bit late in the day to get this done so I did my best with the time allotted.
I'll probably render this again tomorrow and fix the noise at the very least if I have time.
Here is the updated render. Had denoising unchecked. Also rendered in 1920x1080:
jgonzalez sadly I won't be able to participate every day anymore, since I'm having some health issues. I thought they were resolved but apparently not 😑 I have to make sure I get enough rest and such.. bummer. I will join for the occasional day though because it's fun! (during weekends)
I'm not too proud of this cane chair but at least got it done. There were and still are things to do today so had to cut some corners here and there.
It's mostly made with bezier curves and if you look closely you may notice that the texture in the bindings and the seat is the floor texture just zoomed out 100x.
ssmurfmier1985 No worries, your health is more important. Get well!
Another day, another post...
I usually avoid making furniture to sit on (and you can see why), but as this is today's subject, let's do it:
spikeyxxx That looks great. Yes the lounge chairs was a unique one that I suspect a lot of people may avoid doing because it's a bit more challenging.
spikeyxxx Tomorrow might be somewhat easier, it's a different kind of modeling. I think it'll tie things together nicely into the living room like set we're building. Yes I agree we shouldn't avoid difficult things, that's why something like this is great because it provides that restriction that you may want to shy away from.