Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.
Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days.
The goal of this is not to create amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.
Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:
Themes
To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways.
The themes for the next 4 weeks include: Home, Weapons, Props, Nature
Rules
Submissions
Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged.
HOME (June 1 - June 7)
For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.
June 1 - Sofa
June 2 - Lamp
June 3 - Book Shelf
June 4 - Coffee Table
June 5 - Lounge Chair
June 6 - Shag Rug
June 7 - Floor Speakers
Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.
WEAPONS (June 8 - June 14)
For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want.
June 8 - Axe
June 9 - Combat Knife
June 10 - Spear
June 11 - Shuriken
June 12 - Spiked Bat
June 13 - Sickle
June 14 - Nunchucks
PROPS (June 15 - June 21)
This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.
June 15 - Barrels
June 16 - Tires
June 17 - Filled Trash Bags
June 18 - Concrete Barrier
June 19 - Shipping Container
June 20 - Dumpster
June 21 - No Object
June 22 - No Object
Vegetation
This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.
June 23 - Grass Clumps
June 24 - Rocks
June 25 - Flowers
June 26 - Bushes
June 27 - Hollow Log
June 28 - Vines
June 29 - Trees
CHALLENGE COMPLETED
This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!
Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!
This actually took me like, forever to make, lots of re-starts!
What I learned today, is that Camera angle and Lighting make all the difference. (I knew that already of course, but this picture made it sooo clear to me!)
I remember, when I was a kid, swinging on these down-hanging branches over the water, feeling like I were Tarzan;)
So, I end these 30 Days of Modelling weeping with the willow.
I learned a lot and had great fun! Thanks Jonathan and all participants.
On to the CGCookie July Challenge!
spikeyxxx this looks awesome! I can see your plane fly over it in my minds eye 😎😉
Trees are a challenge, but I think I am beginning to get the Sapling Generator figured out. I got spend a few minutes everyday on it.
My tree ... The bark texture looks a little stretched.
Some leaves are floating, hehe. Does anyone know how I can fix this?
cciku-karugi I actually like them flying, looks like falling leaves. I think your tree looks beautiful 😊
cciku-karugi Try using Object texture coordinates and set the images to Box Project. Also play around with scaling the texture in only one axis (x or y) until it looks good.
Ok so it's late here and I managed to get a basic tree going just to finish off this challenge. Used the same method as the bush just with a trunk. Not the best looking tree but at least I know how to create one now for future reference.
cciku-karugi Trees generated with the Sapling Generator are already UV unwrapped, so it's just a matter of changing the scale values in the Mapping node.
About the floating leaves; I don't think they are floating, it looks to me that all your leaves are rotated 90°. They look attached to the branches from their sides. When using a Particle System, remember that the leaves 'grow from the Origin point' of the leaf.
Still, I like you picture!
Wow, I thought this challenge still going in 2021. The challenge was done two years ago.
llakshitkothari this is an old challenge from 2019, however you can still give it ago if you wish.
Rules
Submissions
Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged.
It was from 2 years ago, but I found this by searching "blender daily challenge" in google and this was the top result. I think this should be resurrected in some way. A new challenge, daily/weekly/monthly or whatever.