Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.
Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days.
The goal of this is not to create amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.
Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:
Themes
To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways.
The themes for the next 4 weeks include: Home, Weapons, Props, Nature
Rules
Submissions
Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged.
HOME (June 1 - June 7)
For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.
June 1 - Sofa
June 2 - Lamp
June 3 - Book Shelf
June 4 - Coffee Table
June 5 - Lounge Chair
June 6 - Shag Rug
June 7 - Floor Speakers
Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.
WEAPONS (June 8 - June 14)
For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want.
June 8 - Axe
June 9 - Combat Knife
June 10 - Spear
June 11 - Shuriken
June 12 - Spiked Bat
June 13 - Sickle
June 14 - Nunchucks
PROPS (June 15 - June 21)
This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.
June 15 - Barrels
June 16 - Tires
June 17 - Filled Trash Bags
June 18 - Concrete Barrier
June 19 - Shipping Container
June 20 - Dumpster
June 21 - No Object
June 22 - No Object
Vegetation
This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.
June 23 - Grass Clumps
June 24 - Rocks
June 25 - Flowers
June 26 - Bushes
June 27 - Hollow Log
June 28 - Vines
June 29 - Trees
CHALLENGE COMPLETED
This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!
Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!
mmonaloren Hey, this is a super simple trick that helped me so much after realizing it: If you tweak the UV settings from the array modifier you can get rid of the repetitive pattern of the planks.
Tires! *eyes bulging* *gulps* ... I had a really hard time doing this in the blender exercise. Hoping I'll not have such a hard time this time round.
Tires are usually so dense that to be able to use them in game I made a trimsheet for the pattern. I'm not fully satisfied with the ending result but it'll do for now. Maybe after thinking about it for few days I'll make a new sheet.
Thank you so much- that is a great trick.
I had no time and patience to make a good UV and texture.
I have never noticed those handy settings.
I also rembered the wheel exercice and still have respect for these rubber things
And this is what I get on a sunny sunday.
Not the most realistic tire model but I did learn some new tricks. Tires are definitely a deceptively harder to model than expected.
I didn't have enough time to make much progress today. At least I've made a tire before. (And a barrel.)
This was bad.. and the ending result is bad! This thread seriously gives so much good challenges and the garbage bags is one subject I'm definitely going to return after giving it more thought.
I am extremely late in posting my tire... it was giving me such a hard time, I had to redo it several times and it's not even there after all that! (so tired!!!) I'm not tweaking anything again, otherwise I'll get stuck there.
I thougt it would be easier ;)
Some are modeled and with two bags I played with the soft body physics.
The result needs absolutely to improve.
Both thumbs up.
I know this feeling very well from my own erxperience with these tire.
You did it very well.
Found out how little I know, physics (collisions and cloth) and then trying to figure out how to sculpt. I had to find a way to try to hide the trash bags, so made a dumpster. Also tried to use the image as plane for the background. The abyss if what I don't know seems to be getting larger, instead of the other way around.