30 Days of Modeling

Becoming great at anything requires constant practice and that is especially true with 3d modeling. If you're here it's probably because you want to become a better digital artist. I myself want to improve my 3d modeling and texturing skills and that means I need to model a ton in order to become better.

Building a consistent habit is the path to becoming great and with that I wanted to provide a challenge to anyone else here who wants to join me. The challenge will be to model one new 3d model daily for 30 days. 

The goal of this is not to create  amazingly realistic models, but to get you practicing your modeling skills daily. You are not competing with anyone here but yourself.

Each day this post will be updated with the object to model based on that week. Below are the rules and guidelines to make this more interesting:


Themes

To make this more interesting, every week will focus on one theme. Each theme will represent a set of 7 objects that are relatively easy to model, but each have unique elements to them to challenge you in different ways. 

The themes for the next 4 weeks include: Home, Weapons, Props, Nature


Rules

  • All models must be completed by you. While we do teach Blender here, you are free to use any software you want for modeling and texturing. (Sculpting is allowed)
  • Do not include models you've previously created, while we can't verify this, remember that this is meant to install a habit of daily modeling practice. 
  • Only post a model for that day, don't try to "catch up". If you miss a day, then pick it up the next day

Submissions

Post a rendered image of your completed model. While texturing won't be required, it is highly encouraged. 


HOME (June 1 - June 7)

For this week we'll focus on objects found around the home. Typically these objects are relatively easy to model and reference. You are free to get as creative as you want with these as long as you modeling what is requested for that day.

June 1 - Sofa

June 2 - Lamp

June 3 - Book Shelf

June 4 - Coffee Table

June 5 - Lounge Chair

June 6 - Shag Rug

June 7 - Floor Speakers

Week 1 is Done! Congrats on making it through the first week of this modeling challenge. On to week 2.


WEAPONS (June 8 - June 14)

For this week we'll focus on creating hand held weapons. Think melee weapons. These usually have a mixture of primitive and complex shapes. You may use sculpting during these models, and some may actually require it to achieve the look you want. 

June 8 - Axe

June 9 - Combat Knife

June 10 - Spear

June 11 - Shuriken

June 12 - Spiked Bat

June 13 - Sickle

June 14 - Nunchucks


PROPS (June 15 - June 21)

This week will be focused on props you might commonly see in games or background scenes. These can be reused to add "filler" to an environment. These props mostly reside outside.

June 15 - Barrels

June 16 - Tires

June 17 - Filled Trash Bags

June 18 - Concrete Barrier

June 19 - Shipping Container

June 20 - Dumpster

June 21 - No Object

June 22 - No Object


Vegetation

This week will be focused on organic plants and objects you'd find out in nature. Think of these as natural props.

June 23 - Grass Clumps

June 24 - Rocks

June 25 - Flowers

June 26 - Bushes

June 27 - Hollow Log

June 28 - Vines

June 29 - Trees


CHALLENGE COMPLETED

This officially ends the challenge, technically it's 29 days but we have another challenge starting up on Monday so use Sunday as a way to gather reference photos and start your next modeling challenge with vehicles!

Thank you for everyone that participated in this challenge. Some objects were easy, others were challenging and I hope you learned some new tips and techniques. This challenge was about keeping a habit going and learning some new techniques and use different tools to create something you may not have otherwise. It was great seeing all the new renders on a daily basis. Good or bad, you've created something and that's what matters. See you all in the next challenge!


  • ciku-karugi replied

    My barrel, just a quick render...

  • Phillip Capon(train30) replied

    Finally something simpler. The weapons last week were hard.

  • Jonathan Gonzalez(jgonzalez) replied

    williamatics No that was intentional. 

  • Jere Haapaharju(swikni) replied

    mmonaloren Hey, this is a super simple trick that helped me so much after realizing it: If you tweak the UV settings from the array modifier you can get rid of the repetitive pattern of the planks.

  • ciku-karugi replied

    Tires! *eyes bulging* *gulps* ... I had a really hard time doing this in the blender exercise. Hoping I'll not have such a hard time this time round.

  • Jere Haapaharju(swikni) replied

    Tires are usually so dense that to be able to use them in game I made a trimsheet for the pattern. I'm not fully satisfied with the ending result but it'll do for now. Maybe after thinking about it for few days I'll make a new sheet.

  • Mona Loren(monaloren) replied

    swikni 

    Thank you so much- that is a great trick.
    I had no time and patience to make a good UV and texture.
    I have never noticed those handy settings.

  • Mona Loren(monaloren) replied

    I also rembered the wheel exercice and still have respect for these rubber things
    And this is what I get on a sunny sunday.

  • tanya (tanya53) replied

    the wheel, definitely learning a lot about modifiers. 

  • Jonathan Gonzalez(jgonzalez) replied

    Not the most realistic tire model but I did learn some new tricks. Tires are definitely a deceptively harder to model than expected. 

  • Phillip Capon(train30) replied

    Here's a bicycle tire.

  • William Miller(williamatics) replied

    I didn't have enough time to make much progress today.  At least I've made a tire before.  (And a barrel.)

  • Jere Haapaharju(swikni) replied

    This was bad.. and the ending result is bad! This thread seriously gives so much good challenges and the garbage bags is one subject I'm definitely going to return after giving it more thought.

  • ciku-karugi replied

    I am extremely late in posting my tire... it was giving me such a hard time, I had to redo it several times and it's not even there after all that! (so tired!!!) I'm not tweaking anything again, otherwise I'll get stuck there.

  • Mona Loren(monaloren) replied

    I thougt it would be easier ;)
    Some are modeled and with two bags I played with the soft body physics.
    The result needs absolutely to improve.

  • Mona Loren(monaloren) replied

    cciku-karugi 

    Both thumbs up.
    I know this feeling very well from my own erxperience with these tire.
    You did it very well.

  • ciku-karugi replied

    mmonaloren Thanks Mona :)

  • tanya (tanya53) replied

    Found out how little I know, physics (collisions and cloth) and then trying to figure out how to sculpt.  I had to find a way to try to hide the trash bags, so made a dumpster.  Also tried to use the image as plane for the background.   The abyss if what I don't know seems to be getting larger, instead of the other way around.

  • ciku-karugi replied

    Trash bags...


  • William Miller(williamatics) replied

    This was new and interesting.  I like it.