I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:
CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!
CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!
CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡
Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from October 1st - Oct 30th.
Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I
Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP)
Homework:
Abstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!
Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.
Pre-recorded courses to watch:
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.
Pre-recorded course to watch:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
Question: Is the lighting match homework also supose to be done in eevee, or can we use blender?
For Class BC4-1810. Will need to credit the artist, who made the Girl Bust Marluz_yaphets from blendswap and Dan Crossland for his lighting setup.
Also, was having one of those days where my brain had forgotten how to light a scene. lol
Is anyone doing inktober this year? I need to play catchup :D
ppurplekaleidoscope77 Me again, kind of really want to add a front light...Something is off on it. I may just do another one, I'm kind of enjoying light matching scenes :D
ppurplekaleidoscope77 I don't think you've actually got a front light in that scene. It looks to me like there's only two lights - a key off to the left and a fill from the right. Try cranking up the strength/energy of your left-side light a fair amount, and give it an ever so slight bit of blue, and see how that works out.
ppurplekaleidoscope77 ,to add to what jakeblended said... bring the key forward just a little bit .
dragonice69 That's a very noticeable difference..ouch
yyukinoh1989 This is my pinterest board where I keep lighting examples.
Grading homework submissions this week has inspired me! A lot of Eevee light matches and I had to try my hand at it because up till this point I've done all my light matches with Cycles. Here's my first Eevee light match (source from Bruno Ortolland, a Blender + Cycles render):
I tried to go "all out" with Eevee to test its limits for competing with Cycles. It's got indirect lighting (GI), screenspace reflections, AO, and upgraded shadows. While I did feel my self bumping into Eevee's box a lot, overall I'm 90% happy with its ability in this situation. There's a lot of potential considering we will only get better at harnessing Eevee and the engine itself will only get better going forward!
@theluthier I won't lie I'm a staunch ambassador of 2.79 but I had quite a lot of fun with Eevee this week, crashing and bugs notwithstanding. Admittedly you gotta put in extra work to make it look good but the level of customisation on offer is outstanding.
@theluthier That looks awesome! Great showcase of Eevee's potential 😄
Personally I had a lot of fun tweaking stuff in Eevee! also I find it much easier to use than Cycles, because you can see the realtime result. With Cycles I never get it exactly the way I want.
Personally I had a lot of fun tweaking stuff in Eevee! also I find it much easier to use than Cycles, because you can see the realtime result. With Cycles I never get it exactly the way I want.
ssmurfmier1985 +1 I absolutely had the same feeling this week.
In August just started the 2.8 version but did not try too many things, watched the tutorials and the work of others but that was all.
Finally maybe it was worth to wait till October as only once crashed, anyway it was very stable on the computer and really enjoyed Eevee, so much that I think will not go back to 2.79, maximum for using addons like RetopoFlow
After I'm done with the class work this week I'll put some bullet points about them into that post. I'm glad people are still thinking of that post and linking people to it!
jakeblended of course can not ask it but eventually if you find time, it would be a great added value continuing it and have it on one place updated.
Maybe it could be brought over even here to this October thread, @theluthier Kent what would you think?
ppurplekaleidoscope77 Yes you can bake lighting with Cycles. Here's a video about it: https://cgcookie.com/lesson/map-baking-with-cycles
My sound is not working. Could you please add captions to the recording of the live stream?
williamatics You mean the video plays but sound doesn't? What browser are you using? I'm on chrome and firefox and get audio with both..
@theluthier It's my computer's sound. The icon that usually tells me how high the volume is has an x on it. That's why I want subtitles.