I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:
CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!
CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!
CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡
Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from October 1st - Oct 30th.
Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I
Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP)
Homework:
Abstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!
Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.
Pre-recorded courses to watch:
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.
Pre-recorded course to watch:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
ssmurfmier1985 This may not yet sink . i aint done yet xD still working on the bathroom . slowly but i am getting there
dostovel ...screaming in agony, because he can feel in his gut something good has ended...
ssmurfmier1985 His twin brother, heart broken when he heard the news.
csehz True enough , i am such a stuborn person sometimes . I have been relaxing but everytime i somehow feel the urge to do someting . And each time this mostly leads to blender . but then again, i start and mostly fall asleep shortly after. so overal i never been longer then 30 minutes behind my computer . exept the last stream of Wes , first time since i am home i managed to watch someting for 1 full hour .
But like you said back to relaxing for now .
Some calculations. There is a total of ~2319 posts in all homework threads + this thread at this moment. And this is, surprisingly, less than in the previous class.
Probably modeling causes more WIP post than shading and lighting.
nekronavt That is interesting. I know we had some people who submitted homework all 4 weeks but didn't say a word beyond their submissions. Perhaps just some quieter students this time around. Still 2319 total posts is a lot of convo 🤘
nekronavt That's more than I thought it would be 😊 It was pretty quiet on week days... Still lots of feedback and encouragements 😀
Hey everyone. I watched this video today and it was a neat little trick on interior lighting that I hadn't seen before. Worth checking out for sure:
https://www.youtube.com/watch?v=OHisRVyczgE
Since this class last month was about lighting....
Anyone else notice the really strong, blue rim from overhead at the BCON talks? This choice seemed really weird to me, and I thought it could be from the screen, but it just seems too intense of a blue to be light bleed from the screen.
Also, as I was watching Hjalti's "Illusion of Animation" in particular (though in others as well), I'm noticing the strong side white rim. :D.
gradyp Congrats, you are cursed with noticing lighting setups everywhere now :D
It's Tuesday, for some reason I ended up here, yet I don't know why,
as if by inertia,
as if by habit.... strange.
nekronavt Well... It doesn't help when that particular rim light gives an odd glowing highlights in the hair (particularly arm hair) of the people giving the talks. really makes it noticeable :D
Learned the hard way that modeling skills can get rusty fast....
I take a look at my mesh and realize it's just a mess,
'Cause I've been shading and lightin' so long that
Even my mama thinks that my skill is gone....
Figured I'd post this in case anyone who participated in the class peeks in here. During week 4 (Arch Viz) I kept pushing arch viz renders as an idealized, designer-heavy contexts; perfectly clean, furniture and decorations perfectly placed - stuff you would see in a magazine vs normal/average homes and buildings. However several people did normal/average rooms which I often critiqued as looking 'unremarkable' compared to magazine-quality renders.
Well I finally found a very high quality example of normal/average room arch viz that certainly qualifies as 'remarkable' so we all know it's plausible! "Bed Room" by Sergio Castaneda:
Notice how much stuff it takes to look this realistic/believable. Much more involved to create a scene like this than the contemporary/modern arch viz interiors we see so often..