I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:
CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!
CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!
CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡
Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from October 1st - Oct 30th.
Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I
Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP)
Homework:
Abstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!
Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.
Pre-recorded courses to watch:
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.
Pre-recorded course to watch:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
aarev Yes you can, I'm using it for all my homework. Only week 2 had a specific render engine, the rest of the weeks you are free to choose
ccthulusan heh no worries - there are far worst usernames to pronounce lol. I'll try to remember the correct pronunciation 🙇🏻♂️
aarev Yes Eevee and Cycles are both valid options for the homework - your choice :)
Turning into the last week of the CG Cookie classes in 2018, let's increase the interest with some gamification and spicy statistics :D
Who were the best students with the highest XPs gained in the particular classes?
The answer is in the All-Star Hall of Fame:
BC1-1801 - January Class - Katerina Novakova 190XP
BC2-1803 - March Class - Matthew Ullrey 180XP
BC3-1806 - June Class - Aaron Rudderham 178XP
BC1-1808 - August Class - Miranda van Elst & Aaron Rudderham 195XP
So who will be the best in the BC4-1810 - October Class? :-)
gradyp Thanks that you reported the issue again, being aware that you mentioned already in this main thread. I just believed that Kent will perceive your comment, but you know it can be tricky to manage 50+ submissions this month which is record high.
The diagnosis seems that @theluthier Kent probably is going by the names on sheet 'BC4-1810 - October Class' in the report card and that is why not grading your weekly submissions, because your name was not added on the first week accidentally.
So to help him I added your name now, presumably Tuesday he will continue the grading and the things will be corrected
I am going to monitor this case, surely your work will be graded and the well deserved XPs got, no worries. Your work last week got even to the favourites of Kent so he remember you, just being not aware that the grades are missing.
Anyway nice to see that already 52 members joined this month, great community have been raised up here by the classes in 2018 :-)
This is the first class I've taken on CGCookie and I really like the format. Are the other classes still available or planned to be rerun?
csehz Thanks, Zsolt. I think the first week, I got missed because my homework thread title wasn't quite formatted correctly, so was missed in the searches. And I did see my work in the video. Kent just never commented on my thread and I hadn't seen my name on the spreadsheet :D Glad all that's fixed now, esp since I have posted every week :D
ccthulusan I'm glad you're enjoying the format! Yes I will certainly schedule more classes soon including reruns. In next week's stream (class conclusion stream, to be scheduled asap) I'm going to discuss the immediate future of streaming and classes.
csehz Thank you for adding Grady's name! I've no idea how he fell through the cracks each week, but I'm going to fix that today 🙇🏻♂️
@theluthier i am sorry i worked so long and i am too late but i finished both homeworks .
again sorry for the late homework .
Also here to remind you about the Kitchen Scene. Also also here to remind you about the
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ssmurfmier1985 Thanks for the reminder - Just added it to the syllabus in week 4's homework section.
thecabbagedetective Yikes you've reminded me with plenty of time..I'm actually going to have to do it 😅
Its ok if the scene for this week homework is focused on something more industrial like?
Not sure how to get that first one rotated but...
This last weekend, I was at the Dallas Arboretum and took these. I show them, because they show lighting like we've been talking about this month. this first I intentionally took because of the rim lighting.
This second one I took in the shadows and is an example of a scene primarily lit by diffuse (indirect) lighting.
And this last is in direct sunlight, lighting it as it from a single Key light.
The first I did take for the rim but looking through the others I took I saw these. and that rim on the pumpkins wasn't the only rim I was noticing. I saw it in faces and lots of other places. I think I took a lot of these more for reference if I wanted to model a pumpkin or try to texture one, but I can see how this shows a lot of what we've been talking about too.
And as I'm posting this... I'm even noticing contact shadows and more :D