[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • Morten Fjellheim(arev) replied


    @theluthier Can we use eevee for the week 4 homework?

  • smurfmier1985 replied


    aarev Yes you can, I'm using it for all my homework. Only week 2 had a specific render engine, the rest of the weeks you are free to  choose

  • Kent Trammell replied

    ccthulusan heh no worries - there are far worst usernames to pronounce lol. I'll try to remember the correct pronunciation 🙇🏻‍♂️

  • Kent Trammell replied

    aarev Yes Eevee and Cycles are both valid options for the homework - your choice :)

  • Zsolt Cseh(csehz) replied

    Turning into the last week of the CG Cookie classes in 2018, let's increase the interest with some gamification and spicy statistics :D

    Who were the best students with the highest XPs gained in the particular classes?

    The answer is in the All-Star Hall of Fame:

    BC1-1801 - January Class - Katerina Novakova 190XP

    BC2-1803 - March Class - Matthew Ullrey 180XP

    BC3-1806 - June Class - Aaron Rudderham 178XP

    BC1-1808 - August Class - Miranda van Elst & Aaron Rudderham 195XP

    So who will be the best in the BC4-1810 - October Class? :-)

  • Grady Pruitt(gradyp) replied


    csehz Sadly... I've gotten no points this month. :( that I'm aware of.

  • Zsolt Cseh(csehz) replied


    gradyp Thanks that you reported the issue again, being aware that you mentioned already in this main thread. I just believed that Kent will perceive your comment, but you know it can be tricky to manage 50+ submissions this month which is record high. 

    The diagnosis seems that @theluthier  Kent probably is going by the names on sheet 'BC4-1810 - October Class' in the report card and that is why not grading your weekly submissions, because your name was not added on the first week accidentally.

    So to help him I added your name now, presumably Tuesday he will continue the grading and the things will be corrected

    I am going to monitor this case, surely your work will be graded and the well deserved XPs got, no worries. Your work last week got even to the favourites of Kent so he remember you, just being not aware that the grades are missing.

    Anyway nice to see that already 52 members joined this month, great community have been raised up here by the classes in 2018 :-)

  • John Fluet(cthulusan) replied

    This is the first class I've taken on CGCookie and I really like the format.  Are the other classes still available or planned to be rerun?

  • Grady Pruitt(gradyp) replied


    csehz Thanks, Zsolt. I think the first week, I got missed because my homework thread title wasn't quite formatted correctly, so was missed in the searches. And I did see my work in the video. Kent just never commented on my thread and I hadn't seen my name on the spreadsheet :D Glad all that's fixed now, esp since I have posted every week :D

  • Kent Trammell replied

    ccthulusan I'm glad you're enjoying the format! Yes I will certainly schedule more classes soon including reruns. In next week's stream (class conclusion stream, to be scheduled asap) I'm going to discuss the immediate future of streaming and classes.

  • Kent Trammell replied

    csehz Thank you for adding Grady's name! I've no idea how he fell through the cracks each week, but I'm going to fix that today 🙇🏻‍♂️


  • yukino hatake(yukinoh1989) replied

    @theluthier  i am sorry i worked so long and i am too late but i finished both homeworks .
    again sorry for the late homework .

  • smurfmier1985 replied

    @theluthier Here's a reminder to provide your Kitchen Scene 😄

  • Chris Carroll(sirchced) replied
  • Aaron Rudderham(thecabbagedetective) replied

    Also here to remind you about the Kitchen Scene. Also also here to remind you about the


    C

    O

    U

    N

    T

    D

    O

    W

    N


  • Kent Trammell replied

    ssmurfmier1985 Thanks for the reminder - Just added it to the syllabus in week 4's homework section.

    thecabbagedetective Yikes you've reminded me with plenty of time..I'm actually going to have to do it 😅

  • yukino hatake(yukinoh1989) replied


    @theluthier countdown ? did i miss someting ?

  • n647 replied

    Its ok if the scene for this week homework is focused  on something more industrial like?

  • Grady Pruitt(gradyp) replied

    Not sure how to get that first one rotated but...

    This last weekend, I was at the Dallas Arboretum and took these. I show them, because they show lighting like we've been talking about this month. this first I intentionally took because of the rim lighting.

    This second one I took in the shadows and is an example of a scene primarily lit by diffuse (indirect) lighting.

    And this last is in direct sunlight, lighting it as it from a single Key light.

    The first I did take for the rim but looking through the others I took I saw these. and that rim on the pumpkins wasn't the only rim I was noticing. I saw it in faces and lots of other places. I think I took a lot of these more for reference if I wanted to model a pumpkin or try to texture one, but I can see how this shows a lot of what we've been talking about too.

    And as I'm posting this... I'm even noticing contact shadows and more :D

  • Grady Pruitt(gradyp) replied


    Oh and Fresnel... definitely some Fresnel happening here :D