Announcement #5 (9/4/18): This class if officially over. See page 26 for the closing post and don't forget to fill out the questionnaire!
Announcement #4 (8/27/18): REMINDER that this week's stream is on Wednesday, NOT Tuesday. I'm out of the office Monday (8/27) and Tuesday (8/28) but will be back in full grading force on Wednesday.
Announcement #3 (8/6/18): New way to Submit Homework. Please create a unique forum thread to contain all your homework submissions for the month, rather than everyone submitting in this main thread. More info on page 12.
Announcement #2 (8/7/18): Zsolt has done it again. He's prepared the report card document for this month. Feel free to monitor your grades there throughout the next 4-5 weeks.
Announcement #1 (8/6/18): Class is officially in session!
**Experienced Blender users are Welcome! Clarification about involvement on page 2 of this thread.
Welcome to the CGCookie Class: Getting Started with 3D Modeling & Blender 2.8! If you're interested in computer graphics, 3D modeling, and you're new to Blender / new to Blender 2.8, this class is where you need to be.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from August 6th - September 4th.
Abstract: The goal this week is to simply get familiar with the application. We’ve all been there: Opening Blender (or any 3D package), gazing at all the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.
This first week we’re going to overview Blender 2.8 and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?
Goal of the Week: Get comfortable with Blender 2.8's UI, viewport navigation, creation and position objects.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: Enter the world of mesh modeling: The oldest form of building 3D objects with your computer. We’ll discuss the technical art of “pushing and pulling verts” as modelers often call it. Welcome to this wild, geometric world!
Goal of the Week: Practicing editing a polygonal mesh's components to create a custom 3D model.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!
Goal of the Week: Practice digital sculpting.
Pre-recorded courses to watch:
Article to Read: Big Idea: Digital Tablets
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: At this point, you've been introduced to the key 3D modeling methods. Meaning that you have the tools you need to MODEL STUFF! This is where practice will make perfect. This is where you build stuff.
Goal of the Week: Be inspired to continue modeling and spend the week modeling or sculpting a challenging object.
Pre-recorded courses to watch: Modeling in Blender Learning Flow
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Getting Started with 3D Modeling & Blender 2.8" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of Auguest to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
yyukinoh1989 You can paint it with a brush, but I don't think you're allowed to.
yyukinoh1989 If you disable the eye on the camera it just means that the physical manifestation of the camera disappears from the viewport but it still works like normal.
yyukinoh1989 You can paint it with a brush but like williamatics said it's likely not allowed, because it involves textures. The other way would be to apply the materials to separate parts but that relies going into Edit Mode which as we've been told is a no-no (mostly)...
HOWEVER!
Using the power of Booleans there is a way - albeit crude, but still effective way - to do this. First get your sphere, equip it with the Boolean modifier and spawn a cube. try to get you cube as close as halfway through the cube as possible (using Orthographic mode might be a good idea here) and set the Boolean to Difference, then apply it.
As you can see you now have a semi-circle.
After that, duplicate the semi circle then rotate it 180 degrees (typically on the Y axis).
Finally apply the appropriate material to each semi circle and you're done!
thecabbagedetective are we allowed to use modifiers in this homework?
nekronavt Boolean is considered fine, but I think the others are off limits.
thecabbagedetective thanx a lot indeed that is a way to fix it. thanks for the help
thecabbagedetective I think mirror is even more acceptable than boolean then, isn't it?
nekronavt It'd certainly make sense considering it doesn't really affect the base mesh (same could be said of the Array modifier) it's just I've only heard Boolean given the all clear. Maybe @theluthier can give us some insight?
thecabbagedetective Kent replied this in curious' homework thread, so I guess modifiers are allowed now :)
ssmurfmier1985 Ah, fair enough. If that's the case, go nuts people!
yyukinoh1989 it was purely a screenshot to indicate the visibility toggle buttons which are for each object in the outliner and what they do. the highlightings that ive done were purely due to lack of space and information.
there may come a time down the blender learning journey where you may have multiple cameras, but for now i wouldnt worry about it, just be aware that each object has these toggles in the outliner.
oboshape
so multiple camera's is possible then :o what happens then when you press 0 to go to camera mode ?
but i guess indeed i will maybe focus later on that and for now on the homework :)
ssmurfmier1985 so we can use them this week too ? tought he meant starting in week 2
Is there a way to connect geometry in sculpt mode? At a certain point i have a piece that is sculpted into the other, but not connected. I have tried to smooth, creased, pinched, added more clay and all the posible ways a noob can think of, but the gap is visible no matter what i do
aarev you can achieve what you want with some boolean modifier magick. Just append a sphere that covering seam and proceed with sculpt
Seam:
Sphere appended with boolean modifier
Smooth the geometry with dyntopo. No seam
aarev yes. Do "union" operation to make this sphere the part of your sculpt, it will devour this seam. It's not necessary to be the sphere, any mesh with similar density as your sculpt will do.
nekronavt I tried and it worked, allthough half of my mesh has a much darker colour now. Its really confusning, not sure why it happends. I cant supply a screenshot because an error made me go back to the older version of the mesh.
aarev maybe it's some normals direction fail. Go to edit mode, select all the mesh and do Ctrl-N (recalculate normals)