Announcement #5 (9/4/18): This class if officially over. See page 26 for the closing post and don't forget to fill out the questionnaire!
Announcement #4 (8/27/18): REMINDER that this week's stream is on Wednesday, NOT Tuesday. I'm out of the office Monday (8/27) and Tuesday (8/28) but will be back in full grading force on Wednesday.
Announcement #3 (8/6/18): New way to Submit Homework. Please create a unique forum thread to contain all your homework submissions for the month, rather than everyone submitting in this main thread. More info on page 12.
Announcement #2 (8/7/18): Zsolt has done it again. He's prepared the report card document for this month. Feel free to monitor your grades there throughout the next 4-5 weeks.
Announcement #1 (8/6/18): Class is officially in session!
**Experienced Blender users are Welcome! Clarification about involvement on page 2 of this thread.
Welcome to the CGCookie Class: Getting Started with 3D Modeling & Blender 2.8! If you're interested in computer graphics, 3D modeling, and you're new to Blender / new to Blender 2.8, this class is where you need to be.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from August 6th - September 4th.
Abstract: The goal this week is to simply get familiar with the application. We’ve all been there: Opening Blender (or any 3D package), gazing at all the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.
This first week we’re going to overview Blender 2.8 and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?
Goal of the Week: Get comfortable with Blender 2.8's UI, viewport navigation, creation and position objects.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: Enter the world of mesh modeling: The oldest form of building 3D objects with your computer. We’ll discuss the technical art of “pushing and pulling verts” as modelers often call it. Welcome to this wild, geometric world!
Goal of the Week: Practicing editing a polygonal mesh's components to create a custom 3D model.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!
Goal of the Week: Practice digital sculpting.
Pre-recorded courses to watch:
Article to Read: Big Idea: Digital Tablets
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: At this point, you've been introduced to the key 3D modeling methods. Meaning that you have the tools you need to MODEL STUFF! This is where practice will make perfect. This is where you build stuff.
Goal of the Week: Be inspired to continue modeling and spend the week modeling or sculpting a challenging object.
Pre-recorded courses to watch: Modeling in Blender Learning Flow
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Getting Started with 3D Modeling & Blender 2.8" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of Auguest to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
@theluthier awesome then i can start tomorrow :) look forward to see it
Hi, a bit late to the class. Where, if available already, can I find the recorded first week? If not, when should I check back in? Thank you.
mmodeler3dvman Go to the Events page and click on past events. It should be there if it's uploaded.
mmodeler3dvman If it's not available yet it almost always is there within 48 hours of the stream so if you don't see it yet it shouldn't be long before it's uploaded so just keep checking back.
thecabbagedetective Excellent, thank you for fast replies. I'll keep checking.
mmodeler3dvman My apologies for the late upload of the stream recording. I forgot to record locally on my computer, which I usually do. Instead today I had to download from Youtube's recording, combine audio and video, repupload to wistia...blah blah blah - It will be available today, very soon!
PS: Welcome to the class!
@theluthier
hey i am watching the recorded livestream now .
Since i could not be there at the time i hope i can answer here and ask my questions too.
1: what experience level do we have in the house: 1, u just started this is my third week so i still will be able to learn plenty :D
2 : we are free to sell? i got a question about this . not sure this belongs here but if i get better how do you start a career or how do you promote , sell youre models ? And how do you know what a fair prize is for what you offer to other people ?
3: On the num pad what is the period key (or how its called ) you talk about it at 52.45 minutes.
Thats it for now :) glad to be able to be here like you said this is an amazing community and great place to learn.
I've been lurking in this thread because I'm interested in 2.8. I haven't quite decided if I want to fully commit to joining or not, but I'm considering it... though, I guess I'm a little late to the party. Regardless, I wanted to try to help a little:
yyukinoh1989 The "period key" is the key with the little dot on the number pad on your keyboard. Providing I can figure out how to embed an image, you can see it on my keyboard in the image below.
It's helpful (at least in 2.79) for focusing your viewport on whatever object you have highlighted (and are thus working on). This is particularly helpful when you've managed to zoom too far out or pan too far over. Doesn't help you, though, if you've managed to flip yourself upside-down. In that case, you're better off hitting 1, 3, or 7 on your number pad to bring you to a front, side, or top view and then use the period to focus in from there. At least then you can start panning and orbiting and zooming all over again from a familiar orientation.
Not sure if that's what you wanted to know, but that's how I understood what you're asking. :)
yyukinoh1989 Good to have you on board! Not @theluthier obviously but I'll do my best to answer your questions. Also as an FYI I'm 1 too, been doing this for 6-7 months.
Now whilst I would hardly consider my word gospel considering I'm not a professional (yet), I am under the impression that if you made something here that didn't use any copyrighted characters, logos etc in this class you would be free to sell it, yes. Though whilst I doubt they're copyrighted I would advise against selling things created specifically from a course aka the plane from the hard surface modeling fundamentals, just 'cause it's something anyone can easily find.
Now for selling your models there are sites like BlenderMarket, Sketchfab etc in which you can sell your models, but the way I'd recommend starting (as it is how I started and how I'm slowly transitioning into professional work) is by asking friends and family if they want anything modeled. Things like logos or backgrounds seem to be the most popular with my friends. It's a great way to get started and you're working for someone you (at least should) trust, not to mention they'll tell their friends and family if you do a good job and it could potentially explode if one of them has good connections. As for fair prices though, I can't really say, as a lot of factors come into play. The only thing I can really do is recommend having a browse around other storefronts or maybe ask some of the professionals on this site what they charge. On a side note, sites such as BlenderArtists frequently post freelance job listings so when you feel more confident definitely check that out.
2 : we are free to sell? i got a question about this . not sure this belongs here but if i get better how do you start a career or how do you promote , sell youre models ? And how do you know what a fair prize is for what you offer to other people ?
To add to what others have answered for you. From Blender Market, https://support.blendermarket.com. There are some
answers for you. Others sites where you wish to sell have their own rules and regulations.
yyukinoh1989
To go into the period key again:
It's helpful for zooming in as hdpeterson said. It also centers the rotation point of the view to the selected object. So if you have trouble rotating around an object, you could use the period key, and it makes rotating around the object much easier.
And it works in edit mode too. Just select a vertex - or a view vertices - and blender now zooms in and rotates around the vertex/vertices. I use it all the time.
thanks guys. This really helped. gonna try to do some homework now :) hope to make someting Nice
when modeling with primitives can we also use subsurf modifier or not ? just wondering :)
or may we edit the segments amount ? (is it also possible to somehow deform without going in edit mode ? like with lattice or some other way ?
yyukinoh1989 Hi Yukino, the challenge of this exercise is to use only primitives, and only object mode, so no edit mode. Which is pretty damn hard to do, but you'll learn a lot while doing it and you'll probably get a lot more creative to get the shapes you want.
The boolean modifier is acceptable (this makes holes in your mesh). Other tools you got to your disposal are grab (translate), rotate, scale, snapping, and the properties panel that you get when you add an object (here you can for example change the segments amount, radius, etc.). There might be more but those are the ones I know of.
Yes, the lattice modifier can change your shapes, but as far as I know that one is not part of this exercise. There are probably many other modifiers that change shape but I've never used them, so maybe one of the more experienced people here can tell us?
Of course I'm not Kent he has the final say in this, maybe he's okay with more modifiers 😎
ssmurfmier1985
thanx . indeed i noticed the boolean yesterday (have to try this out )
That was new to me and it looks fun to use too. since i plan to end with a pokemon sculpted (maybe retopo too)
i gonna try to make a pokemon scene now too . gonna think about what i can do :)
Is the smoke simulation busted in 2.8? Doesn't seems to be working at all.
Is there any way i can see the wireframe when sculpting in 2.8? The only way i have figured out that shows how dense the geometry is in an area, is to go back to edit mode.
yyukinoh1989 Thanks for answering the questions from the stream. Glad to know we have another 1 in the house. As for starting a career, we love hearing that at CGC! Underneath our entire curriculum is the motivation of seeing our members go from beginner to marketable professional.
I recommend watching this live stream to get insight on those questions.