CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
I'm liking my new attempt better. Actually apply what I've learned in a conscious effort. I am noticing some pinching, so I'll have to figure that out down the road.
A big thanks to you @Kent and for your advices. I've really improve my modeling skills during your last class.
This pictures is not finish but the result become to be nice.
mmartinlisen That is slick as hell, great job! Tad jealous of it if I'm honest.
Is anyone else besides me catching themselves now and then trying to orbit or pan around a reference photo like it's 3D?
I have pinching on my seat that I can't figure out how to remove. How do I fix it?
Here's the blend file.
silentheart00 heh ive done the same in the last week, think im on my 4th iteration :)
i struggled getting something the way i wanted it, and pressed the big Del key and was surprised at how quickly i redid it, and a bit better too.
michallis just been having a little play around during my tea break.
possibly use a mirror to create the front treads.
then add an array modifier to the same tread and set the constant offset in the direction and distance of the rear wheels. might be a bit tricky to get it right, but seems to do the job. im guessing there will be an easy way somewhere, but at my level thats the only workaround i found to get the ball rolling :)ive dropped a screenie of what I was looking at, seemed to keep everything in the right direction
Day 3 done!
Biggest addition were the chairs and the sofa, naturally. Also added a few more details such as the speakers. Can't get a clear shot but I think the back chairs are actually different so I might need to change them, but on the bright side I can claim "artistic expression" and just stick with them. They look a little tall too.
Closer look and the front chairs so you can see some of the smaller details like the seat belt clips:
The problem with kitbashing is as soon as you spot an empty area you are just willing to put something it. This will never end, there's always room for a button, a switch or a gauge :D Time to move on, I will focus on the steering wheel and the pedals now. Then the seats and the doors. Then back to kitbashing !
thecabbagedetective Thank you, the key of success is the patience.
tbrbn remember that in real life each of those gauges and buttons have function to do. throwing them there will make people to think "what's that thing doing?" on a scifi object you can do that more easily, but something that people most likely will see everyday will notice odd things which breaks the illusion.
Thursday night's progress. I didn't finish all of the dash and hardly touched the floor; all the little details take a bit longer than I anticipated. Hopefully I can finish all of the modeling tomorrow and spend Saturday on textures and materials.
oboshape thank you for the help!
I’ll apply my shrinkwrap modifier en do it like you proposed.
louhikarme Good point Kaj, I'll make sure it doesn't go out of hands. Luckily trucks dashboard are like plane cockpit (with regard to the amount of buttons), and based on my references (see my post on this page) so far it's on the right track :) thanks for the reminder !
Homework submission week 3
I was too hurry to end that xD
yes, I don't think i'll push it more so here is my submission.
Out of curiosity what vert count are you guys at? Just reached 3,000,000 so something tells me I need to tone down the subsurfs...