CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
dieedi Niiiiice! Feels very felt-y or velvet-ish, like theatre seating.
Wednesday's work:
Tomorrow it's blocking out the bench seat and the dash/floor details.
@theluthier Kent, i am very sorry but some unexpected tasks occured. I will be able to continue from monday night, no sooner. Can i deliver it till the end of the next week ?
@theluthier Quick question Kent, is that ok if I use (with parsimony) some pre-made assets from hardops ? I will also model my own obviously and my plan is to show which assets I didn't make myself. Like this little switch, it's exactly what I needed and it will save me hours. Just let me know, I don't mind removing them and building it myself.
baukepost Thanks for the feeback!
tbrbn Cheers for that, appreciate the feedback! Also thanks for pointing me in the right direction with my memory. Turns out the champagne liquid itself was causing the issues, due to it having a volume absorption node, and this is apparently very memory hungry. Whilst that's not inherently an issue I had it subdivided twice which basically caused my GPU to melt so after removing that it works fine, and I was able to render my half finished bottle:
It's a bit odd how it was causing issues with rendering the interior due to the bottle being on a different layer but either way it's fixed now, cheers for that!
dieedi How does a human being work this fast?! That's what I call efficient, nice stuff!
Tryna do the chairs right now and hoo boy it's difficult without blueprints. Like it in a way though, makes you use your noggin.
I've joined the "Delete everything and do it again" club. Better to delete the trash and start fresh than to keep smoothing the trash over, hoping no one notices. Onward!
silentheart00 Not to mention whilst your model might be gone your experience hasn't. A common saying in the creative industry is "fail faster". Mess up, take what you learn and improve. Looking forward to seeing your finished model!
Hi all,
In my car, I have those rubber pipes, coming out of the engine, 2 x 3 pipes, and they come into one with some kind of patch around (research online and based on pictures found).
But is this looking ok? Or does it looks fake? Tips are welcome :-)
michallis Whilst I'm no expert it's looking good to me!
Hi all,
Another question I have, I changes my wheel treads, and the new treads have a direction. So when mirrored to the back wheels, they go in the opposite direction. Can I somehow flip while mirroring along an axis?
appreciated!
thecabbagedetective thanks, even when no expert - when it feels 'natural' (or should I say rubberish) then it's ok :-)
thecabbagedetective Very good points! Hopefully this time it'll be even better!