• Omar Domenech(dostovel)

    So I didn't have to use so much textures I baked all the Dif into one and same for the others

  • Omar Domenech(dostovel)

    Another thing I noticed, I made at least four 4K textures for Diffuse, two 4K for Spec, two 4K for Bump and also for Disp

  • Jonathan Lampel(jlampel)

    Hahaha yeah, that whole system needs some love 😅

  • silentheart00

    The things we do for our art =]

  • Omar Domenech(dostovel)

    I bet that if prisoners in Guantanamo Bay had to do Normal Map Baking, I'd be consider a form of torture

  • Jonathan Lampel(jlampel)

    If you shoot an email to [email protected] about the image quality, I can assign that over to Nick or Dennis who would know more

  • Omar Domenech(dostovel)

    I'm catching up on tutorials now, just finishing the Sci-Fi door

  • Omar Domenech(dostovel)

    I uploaded the renders to my CGC profile and Artstation, and in Artistation they retained the whole resolution but I in CGC it feels as if the quality got reduced a lot

  • Omar Domenech(dostovel)

    Yes the renders look as if the site reduced the quality a lot

  • Jonathan Lampel(jlampel)

    I use it in the recent voxel course, check that out then :)

Get instant access to this Live Stream.

Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon. 

The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/

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