• silentheart00

    Hi Ben and Markus!

  • spikeyxxx

    Hello Markus

  • Markus Berg(thebergh)

    Hi guys! :)

  • spikeyxxx

    Hey Ben

  • Omar Domenech(dostovel)

    Hello there

  • Ben Reichel(notcastanza)

    Howdy Folks

  • Omar Domenech(dostovel)

    Baked them all to a handful and it used more memory, that was kinda a WTF

  • Omar Domenech(dostovel)

    Over all I used 30 4K textures on the model

  • Omar Domenech(dostovel)

    I would think four 4K textures used more memory then one 4K baked one

  • Omar Domenech(dostovel)

    But when I plugged the baked one, it used more memory on the GPU

Get instant access to this Live Stream.

Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon. 

The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/

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