Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon.
The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/
Hi Ben and Markus!
Hello Markus
Hi guys! :)
Hey Ben
Hello there
Howdy Folks
Baked them all to a handful and it used more memory, that was kinda a WTF
Over all I used 30 4K textures on the model
I would think four 4K textures used more memory then one 4K baked one
But when I plugged the baked one, it used more memory on the GPU