Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon.
The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/
I don't know a lot about the branch, but I saw some very interesting video's by Bone Studio...
Just curious what you've got to say about it;)
Awesome! Anything in particular that you're hoping to see?
Hi Jonathan, really looking forward to this stream!
Hi anyone who's early, we'll be on in about an hour 😊