The first step in our city generator is building the road system. Roads form the backbone of the city, guiding where buildings and other elements will be placed.
✅ Start with a basic plane in Blender and set up Geometry Nodes.
✅ Use curves to define road paths dynamically.
✅ Convert curves into a road mesh that adapts to different layouts.
✅ Apply procedural controls to adjust road width, intersections, and variations.
By keeping the road mesh procedural, we ensure that any changes to the layout automatically update the entire city structure.