Preparation & Sourcing Assets

Before diving into building our Geometry Nodes-powered city generator, it’s essential to lay a strong foundation. This means understanding the core structure of our procedural system and gathering the right assets.

Planning Your Procedural Workflow

Every great procedural system starts with a clear blueprint. Here’s how we approach our city generator:

  • Defining the Base Structure: Procedural generators rely on an underlying framework, which determines how objects are placed, modified, and scaled.

  • Modular Approach: Instead of modeling an entire city manually, we break it down into reusable components (buildings, roads, street elements).

  • Controlling Variability: Using Geometry Nodes, we ensure that the city layout remains flexible and customizable.

Essential Assets for the City Generator

To make our procedural city realistic, we’ll need:

✅ Building modules – different shapes, sizes, and styles

✅ Props & details – streetlights, trees, signs, and vehicles

Once we’ve gathered our assets and defined our approach, we’re ready to start building the procedural city generator. The next steps will involve setting up the Geometry Nodes framework and establishing rules for city generation.

Stay tuned as we bring this digital metropolis to life!

Materials Modeling / Geometry Nodes Hard Surface city Geometry Nodes Procedural urban