Before diving into building our Geometry Nodes-powered city generator, it’s essential to lay a strong foundation. This means understanding the core structure of our procedural system and gathering the right assets.
Every great procedural system starts with a clear blueprint. Here’s how we approach our city generator:
To make our procedural city realistic, we’ll need:
✅ Building modules – different shapes, sizes, and styles
✅ Props & details – streetlights, trees, signs, and vehicles
Once we’ve gathered our assets and defined our approach, we’re ready to start building the procedural city generator. The next steps will involve setting up the Geometry Nodes framework and establishing rules for city generation.
Stay tuned as we bring this digital metropolis to life!