Courses

  • Categories
  • Author
  • Tags
Introduction to Materials and Texture
This introduction course goes over how to start analyzing different materials based on three questions.
Intro to Retopology with the RetopoFlow Add-on
RetopoFlow is an add-on designed for Blender artists. Using only Blender's default tools, retopology can be a terribly tedious process wi...
Fundamentals of Image Effects
Learn how to use image effects to create a unique look to your game within minutes
The Color Course
The first half of our color course deals with understanding what color is, how we will be working with color, and the terms associated wi...
Introduction to Human Anatomy and Basic Proportions
The Introduction to Human Anatomy course is meant to give you insight into how the overall body is structured and how to simplify the var...
Fundamentals of Animation
Animation is more than just moving something from A to B. It's about achieving the illusion of life. And just like in life, it's not abou...
Fundamentals of Pathfinding
Learn the fundamentals of navigation using the Pathfinding system in Unity for non-playable characters to automatically traverse your env...
Green Screen Compositing
Blockbuster movies, videogames and news reports wouldn’t be the same today without the use of greenscreen. Also known as Chroma key compo...
Fundamentals of Tree Creation
Learn how to use the Tree Creator in Unity to create trees and vegetation.
Fundamentals of Terrain Generation
Learn how to use Unity's terrain generation tools to sculpt, paint, and add details like water and trees.
Modeling with Modifiers
In a more traditional modeling workflow we spend a lot of time adding, removing, and tweaking the vertices and edges that make up our mod...
Fundamentals of Particle Systems
Learn how to use the Shuriken particle system in Unity to create various effects like fire, smoke, sparks and much more.
Fundamentals of Digital Sculpting in Blender
Digital Sculpting in Blender is an alternative method of mesh manipulation that aims to be more artistically intuitive. It emulates tradi...
Fundamentals of 2D Development
Learn how to build games within a 2D Environment by learning the basics of sprites, 2D physics, effectors and more. Finish off with a sim...
Fundamentals of Compositing
Compositing in Blender is an optimizational workflow for minimizing render iterations while maximizing your render output's editability. ...
Fundamentals of Texturing
Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would...
Fundamentals of Lighting in Blender 2.7
In Blender, achieving great lighting is crucial for the appeal of your scene. In this video tutorial course, you will learn the fundament...
Fundamentals of Shading
If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes a...
Fundamentals of Rendering
Rendering for computer graphics is like the oven is for baking. It's the process of taking all your ingredients (3D models, shaders, ligh...
Fundamentals of Physics
In this course we'll explore all things related to physics in Unity. Physics can be incredibly fun to learn and require very little work ...
Mesh Modeling Fundamentals
Learn the essential Blender mesh modeling tools and techniques for creating models in Blender in this video tutorials. Also gaining a gra...