Optimize your modeling
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology. Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based 3D mesh for animation, but it's also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to. Rendering animations in blender would be next to impossible without optimizing your blender models first.
If how to model with blender is in your top of mind, in this blender tutorial for beginners we will explore concepts related to such a topic, as we touch upon the fundamentals of topology and the basics of blender itself. If you want to learn more about how to sculpt in blender, you can visit our Fundamentals of Digital Sculpting Course