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    OldestNewestLast Updated
    • j
      Why have u added the Constant Force component?

      March 18, 2017 1:31am

      2
    • j
      Wasnt the mask unnecessary? Added scrollbar to image and it worked just fine.

      March 17, 2017 6:41pm

      1
    • j
      Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied - like mesh render...

      March 16, 2017 11:14pm

      1
    • j
      Prefabs would be ideal for those buttons

      March 16, 2017 6:39pm

    • d
      Hey Guys, I was trying to split open the monkeys head like the video but it seems to not work, I did 3D view Edge Selec...

      March 16, 2017 1:28am

      2
    • d
      Hi Kent. Is there a way to save the dyntopo on/off setting on a per brush basis? I feel like I used to have that, but now ...

      March 15, 2017 6:16am

    • j
      I would seriously choose creating own scripts for canvas components, then aplying canvas public methods to all children, p...

      March 15, 2017 2:04am

      1
    • Sorry again. (I'm starting to cgcookies tutorials. I'm a newbie. If you could delete the other comments, i would be gratef...

      March 15, 2017 1:57am

    • Sorry for that :V.

      March 15, 2017 1:51am

    • Hi. I'm loving the tutorial.

      March 15, 2017 1:51am

      1
    • u
      Hi, in the tutorial you say in Mac the shortcut for the operator panel is fn+F6 but that doesn't work for me. Could someo...

      March 14, 2017 10:11pm

      1
    • j
      Applying Material to Text didnt work out

      March 14, 2017 8:28pm

      3
    • d
      Let's say a door has a ratio of 3 to 1, height over width. How do we accurately represent that in perspective. The door on...

      March 14, 2017 8:28pm

    • c
      Why did you copy and flipped the bones instead of using the head/tail slider in the copyrotation constraint ?

      March 14, 2017 10:03am

      2
    • I've been having problems with the Transformation Constraint jumping too when reaching a certain rotation. Is there like a...

      March 12, 2017 6:16am

      1
    • j
      Found the fix for rotation, just move colliders to new empty objects. That look like a lot of repetitive work, so maybe so...

      March 12, 2017 1:49am

    • j
      Ok, so after some testing: I unwrapped object myself in blender and disabled generate Lightmap in Unity. Got better resu...

      March 11, 2017 7:09pm

      3
    • j
      Console error after importing model from Blender: Mesh doesn't have albedo UVs. Please create them in your modelling pack...

      March 11, 2017 2:09am

      1
    • h
      Hi, where can i download the tools?

      March 10, 2017 11:30pm

      2
    • j
      If cubemap is legacy, whats the new way of doing it?

      March 10, 2017 11:30pm

      1
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