I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:
CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!
CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!
CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡
Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from October 1st - Oct 30th.
Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I
Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP)
Homework:
Abstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!
Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.
Pre-recorded courses to watch:
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.
Pre-recorded course to watch:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
I always love coming to these new cla- workshop threads after being away for a bit and seeing all the familiar names, like a little reunion every other month.
i also look farward to this. i watching the prerecorded courses now but damn it looks complicated. so far i get the collors of the plates need to match when you link them.
I am sure that this month i will again learn so much :D
silentheart00 thecabbagedetective nekronavt yyukinoh1989 @everyone-else-too-ofcouse Nice to see you guys back here too, gonna be a fun class again!! :-D
tr4zodone Whichever you prefer. Whilst you're most welcome to redo them for the class if you want to use your old work that's just as valid as well!
This is super interesting topic. Lighting is so important but difficult to learn (at least that's what it is for me) so it's perfect to do this in a cla- workshop format.
However I'm going to miss the first stream because I'm hiking in Lapland but totally going to sit tight the rest of the month. It was a relieve to notice that I've done the first weeks homework exercises already so I won't fall behind.
Ps. Nice to see you all again!
Homework:
- Shading a Toy Truck [post an image to this thread + link to your exercise page]
- Lighting a Simple Bedroom [post an image to this thread + link to your exercise page]
@theluthier Just wondering, do we have to post our homework for week 1 in this thread or in our own homework threads? I'm guessing option two but just to be sure 😊
I've brought the French Onion dip!
Naturally, I'm having some new computer trouble that requires a new part that I won't be able to order until next week; but unlike with the last week of the August class (hard to do anything in Blender without a working monitor), this problem isn't completely crippling, and I think it shouldn't interfere with getting the first week's homework done. Can't wait to have a little fun in this class!
Hello!
Due to my work, I will not be able to follow this course, but I'm really interested on it; is it going to be possible for me to watch it later?
nnicolasdamore Yes, you can watch the livestreams later. They are usually up within 24-48 hours after the stream on the Past Events Page (Community->Events->Past Events).
@theluthier Hi Kent, I have a question, are we allowed to use textures during this class or are we supposed to make everything procedurally?
For example, I was thinking of doing a bedroom scene in week 4, and I want to use a cloth texture for the bedsheets, just like you used for the pancake hobo's clothes. Maybe some floor planks with normal map an AO map. Or for example dust / fingerprints to make the car in week 2 look more realistic.
I think that's something that's difficult to do procedurally? Or can that be done, and is it just my skills that's lacking..? Haven't really shaded anything before, only assigned colors, except for the truck exercise of course :)
Hey guys, nice to see the schoolmates again :-)
Well this area is not too familiar for me, that is why intending to learn a lot during the month. Slightly being worried about my computer, it is a little bit old from 2011 for rendering Blender scenes, as mostly I have just used to model things.
From the homeworks finding very interesting the 'Lighting Match' ones, that is so good idea and we can have even three attempts :D