My homework thread for the August 2018 Class
So here we are.
For "Model with primitives" I have two submissions. First is the one I made while watching "Blender Mesh Modeling Bootcamp" in 2.79. Here it is
And the second one I made in attempt to get in touch with 2.8. You know this phun about how ships in bottles are made? Parts and glue are thrown into and bottle and shaken. Sometimes result is trash, sometimes a ship. I hope this one is closer to ship :D
Week 1
Week 2 (.blend)
Week 3
Extra credit self portrait. (.blend)
Week 4
nekronavt wow that is a handy trick . what is multires sculpting . is that sculpting again and then retopo again
yyukinoh1989 No need to retopo again if you are not planning to bake normal maps etc. But yeah, it's sculpting again, but with multiresolution modifier on and dyntopo off. You can't add more geometry, since dyntopo is disabled, but you can achieve better details without turning your machine into crematorium :D
nekronavt handy to know . so much more to learn . does we learn this in the pierro tutorial that @theluthier mentioned during class ?
also what is bake normal maps ? its not cooking that much i know but i dont have an idea what this means xD
yyukinoh1989 I got some tricks from Zacharias Reinhardt videos on youtube. And about normal maps - https://cgcookie.com/course/intro-to-normal-map-modeling-for-games
Week #4 Homework Submission
Done with multires, UV-unwrap and texturing. Done a little of rigging and posing. EEVEE render. Feeling a bit exhausted.
yyukinoh1989 The multires modifier is kind of like adding subdivisions, which you can then use to add details. You're able to save different "levels of detail" if you will. So at a resolution of 5, it could be intricately detailed, but at a level of 1 it's just the bare minimum shapes. I hope that makes sense. If you'd like to know more.
When people talk about making maps, whether that's a diffuse (color), specular (strong highlights), normal (imitating how light falls on a surface), or others, they mean they are saving out the information into a texture. This is great for games in particular because it saves a lot of resources that would otherwise lock up the game because the computer is trying to calculate many things. I hope this helped.
nekronavt wow this is so amazing how did you so the skin texturing :o that is sooooo awesome .
yyukinoh1989 I don't remember if he mentions multires in the Piero course, but I do know @theluthier talks about it in his character course.
nekronavt Excellent job on this, BTW... Looking forward to seeing this in an action pose :D
gradyp thank you :) I didn't rig him properly, just to give him a little relax, but maybe I'll find time to do this later.
yyukinoh1989 thank you :) well, it's mostly a mix of noises with variety of bump and roughness. Substance Painter is doing half a job for me. You should really check this software. I find texture painting in Blender is a rocks and sticks compared to SP as a tool.
ggolden-kitty sorry :( Play some Doom, give demons nightmare fuel back :)
nekronavt Where's a BFG when ya need one...
You guys and your organic characters man, I'm jealous. Great work as always, Pavel! Nice touch with the glowing eyes too.
nekronavt you keep showing off don't you? 😜 Very nice sculpt, great details and just plain creepy.. love it!!!
thecabbagedetective Thank you. There is nothing to be jealous actually. Practice and anatomy learning gives a HUGE boost on first time. Sadly it slows down later.
ssmurfmier1985 thanks :) not showing off at all. I started sculpting nearly half a year ago, so I probably learned something by this time xD. And as I said above - if you are learning properly, you gain a lot the first time.
nekronavt I was just kiddin' 😉 You're making good progress then if you started sculpting only half a year ago, it looks amazingly detailed!
nekronavt Pavel not only this Week 4 demon but in general your skills are frightening me :D It is great that you showed them this month, let's meet also in October for sure
csehz thank you! Oh, I really can't wait for October class. My lighting knowledge is limited by simple 3-point system. Which is surprisingly good, but, huh, definitely can be better :D
I applied to this class mostly to get in touch with Blender 2.8 and now I'm very sad, when I need to use 2.79 instead.
nekronavt really nice demon and great atmosphere. I especially like the diving pic close up like he's just noticed you and he's turning his head to literally give you the evil eye.
It's cool that you can add texture and lighting. I am pretty clueless in that area so I'm really keen for the October course too.
nekronavt Great details and the skin looks darn good. And the lighting, very nice.