This is my polybook .
works will be seen here as in my gallery
My to do list and what i want to learn in 20.19
The house assets(not priority but good to do in between )
126/130 house objects (4 are done )
i know 130 house assets is a lot but for example i will make diffrent styles or sizes . like several lights . antiek kitchen / modern kitchen etc . Not sure how long this might take but i dont worry too much since this is to keep practicing and to do in between the lessons .
Courses and Learning flows
-animation bootcamp
-Blender mesh modeling bootcamp
-Introduction to hard surface modeling
-introduction to character modeling
-interior architectural vizualization (still need to finish this course)
-Animation workflow and body mechanics
-Short film character production (pierro course)
-fundamentals of rigging
If possible some small animation.
My newest test (while i watched the course of sculpting i had to try someting out )
I did not watched the course completly just a few brush settings and i decided to play with it :p
Its a sort of sea creature . Just made from a scratch (whatever came up in my mind at that moment xD)
working on the sculpting tutorial where i sclupt melvin.
finished blockout hope it looks good so far
https://skfb.ly/6AB6u
yyukinoh1989 Looks good so far... keep it up. A little bumpy on the bottom, but that can be cleaned up during the rest of the process.
pffsfs
Thank you . indeed i checked it and it does look a bit bumpy. gonna try to correct that tomorow and start doing the mouth etc :)
my finished exersice of melvin. finished sculpting him :D
https://skfb.ly/6ACMq
Took a look at everything. You're picking up sculpting pretty well. You have a good eye for proportions. Glad you joined the community. Looking forward to more from you!
silentheart00 and ssmurfmier1985 both thanx so much . i have to say the melvin course teached me so much .
i also am so happy i got here and i meeted you guys :D
i do have a question is it possible that instead of a link i could show a picture? but when people click the picture they get redirected to the sketchfab link ?
yyukinoh1989 Yeah, if you go to your model, click on "Share" and use the embed link. It might be fixed now lol.
silentheart00
gonna try it out (also keep getting the errors in my gallery )
haha well i guess i cant figure it out yet xD gonna try some more tomorrow :p
so for now i keep it with the links and here in this page since i cant get it correctly in my gallery
yyukinoh1989 Sorry, I wrote that a little hastily. Go to your model, click "Share", click "Get embed code", then copy the code. When you make a comment, go to the top tool bar, select the thing that looks like </>, and then paste the code between the <p></p> section or at the end. It doesn't appear to be working, anyway, so just post the link for now.
added some details at head (some more refining at ears and sculped nose and mouth :)
yyukinoh1989 Nice! It looks like your mesh it getting pretty dense. If you sculpt the mane separately, it'll help with the performance. Remember: are you at the point in your sculpt that you need more detail? If not, try to refrain from messing with the detail size. Otherwise, looking good!
silentheart00
Thanx silentheart .
What do you mean with : It looks like your mesh it getting pretty dense (dont understand the word pretty dense)
Is it that the model has too many details or the part that has not much detail like body ?
And indeed i think it would be wise to model the mane separately
yyukinoh1989 Yeah, no problem. Dense in this case means there is a lot of small topology, a lot of small faces on your mesh. This is good when you want to add in fine details, but it can really slow down your performance (make blender run slowly). So, if you don't need that amount of topology in that area, then you're taxing your PC more and kind of wasting the PC's resources. If you can, it'd be good to try and balance fine detail where you need it and more broad detail where you don't need details. So, you could get away with more broad topology with the tail and body, medium detail on the legs, and fine detail defining the toes. I hope that makes sense.
hey that indeed do make Sense . a question is there a limit of faces from a sculped model to post on sketchfab,? and between what around is it best to stay when sculpting to not slow him down too much