CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
ddoulos4iesou Thanks for the wires! They're looking good. You've struck a balance between even quads and optimal amount of geometry 👍 You've earned an A
ddoulos4iesou AFAIK porting a model + textures materials to sketchfab is basically re-making the materials with sketchfab's interface. I show a bit of that process in this lesson.
@theluthier oh the friggin bumps. missed those. thanks, will adjust those. :)
I see everyone has done great job with their vehicles. :) awesome looking beuaties coming along. :)
ssilenthans Um...I think the curves on the vehicle underestimated the modeler! You crushed the body shape imo. I'd like to see a wireframe-on-shaded view (or sketchfab upload 🙏) just for some added confirmation on the model's quality, but as far as I can tell, this is an A-level model easily. Great job, Hans 👏
gotta love this community ;)
Amen! I never really understood the truth of this statement till these classes. Nearly brings tears to my eyes 😊
Being aware of your narrative this week, I have to commend your effort and perseverance. And look what it's done for you! Your vehicle model is shaping up very nicely. And you couldn't be more correct that this is a very involved project. So much so that I'm considering the option to give you guys the choice of bypassing the interior to continue working on the exterior.
Objectively speaking, the model feels about 85-90% accurate to the real thing. So while there's room for improvement - as you say practice practice and yes, you will get there - but the quality of your model combined with your effort has earned you a B+ in my book. Great job this week, Darren 👏
az93 It's well on its way, Matt. The wireframe is holding steady, shapes are taking form. Based on completeness, it's a C+ in my book. Keep up the good work 👍
ullreym Holy smooth curved surfaces, Batman. You're shaping the curves very well - not an easy task either. Overall it's excellent work. The one questionable area to me is the body panel above the rear wheel:
With respect to completeness in conjunction with quality of the model, it's a strong B+ in my book. Good work, Matthew 👍
jakeblended Jaaaake...this is a gorgeous model. I'm not aware of the small details you're missing, but I am aware of the headlight details and the chevrolet logo on the front! Surfaces are so smooth, edges/details are so crispy..amazing work. A+ for the week.
My one note is that there's a barely-there pinch on the front corner of the hood and (on sketchfab) a duplicate piece of geo within the front wheel well piece.
Those are very nitpicky. Again, fantastic work overall.
Homework Submission Week 2
Still WIP
That was a big challenge to model, especially the non-primitives shapes and the connection between those. Still lot of details to do, but i can recognise it as a car. =)
Topology can surely be improved. I guess i should use holding edges for all pannelcuts and around Details. And use same topology on nearby objects.
https://sketchfab.com/models/3b5829d3583f441d9d567018acfe3a95
Cant wait for Week 4 with sculpting first and retopo later. I guess this will be my favorite workflow.
williamatics Whoops, yes I totally missed your submission - thanks for pointing me there!
Wow, your tank has turned out splendidly. For the most part surfaces are smooth, edges are crisp, and details are lovely. Also there's some clever modeling techniques in there 😎. I've a couple technical notes:
1. One piece on the back isn't modeled for subsurf. I imagine a simple oversight.
2. There's some detail "decals" on the back that have overly sharp edges compared to the smoothness of edges everywhere else:
And finally a more subjective note, since this is a concept vehicle: There are areas that feel under-detailed; too simple by comparison to other areas. Like the base of the tank and hover engines. Next to the more detailed areas, these feel plain; they're begging for some extra flair imo.
Those are fairly minor notes though. All things considered, I'm quite impressed with your result! It's an A for the week, easy.
aagaton Where did you come from?! Haha, I don't remember seeing anything from you in the class until this awesome war plane! Very cool model - it's an A for week 2 homework. Did you submit week 1 and I just missed it?
@theluthier
i think its what its going to be now. without doing from scratch. :) which i propably do at some point. need more practice on this sort of modeling. 3d concept modeling is alot different than this. :)
HOMEWORK SUBMISSION WEEK 2
I finally finished it. I think I could improve a lot of tiny bits, but I also think it was a good point to stop and move on.
Sketchfab is hating me for some reason so I will just post pictures. I will try later on, and I can also provide blend file if needed.
The tires grip is a bit odd, I should've used displacement or leave them without ridges.I also didn't focues on underside (suspension, drivetrain, etc.) since I thought it wasn't needed.
EDIT: I hid some objects while taking screenies. Reuplaoded images
It took me at least 8 do overs and an insane amount of hours to model this car and yet it is still not perfect, it has a lot of mistakes. All the pain was due to bad blueprints. But lots of experience points gained.
dostovel I think the work that you've put into it was well worth it, Omar. I can see your car has similar areas I was struggling with and I really like the way you laid out the topology there. It feels very professional (as far as I can tell anyway). :-)
dostovel This is amazing for topology alone. My biggest weakness with modeling and this is done fantastically, I hope to be this good one day.