[ENDED] BC1-1801 - January Class Homepage - Getting Started with 3D Modeling & Blender

Kent Trammell

CLASS ANNOUNCEMENT #5 (Feb 1, 2018): The class is officially closed! Thanks to all who participated. Be sure to check page 43 for the closing "statement" and commendations.


CLASS ANNOUNCEMENT #4 (Jan 30, 2018): The timing worked out where this week's homework stretch is 10 days instead of the usual 7. So you've got extra time to complete the assignment! I'll look for submission through tomorrow, the 31st, and then I'll do a final post to close out the class.

BTW week 4's live event is archived if you missed it.


CLASS ANNOUNCEMENT #3 (Jan 15, 2018): Week 2 is done - We're halfway through the class! Today WEEK 3 begins where the focus is digital sculpting. This is a far more artistic method of shaping 3D models, so if you struggled in week 2, week 3 should be refreshing.

Keep up the awesome work, Class! So much creativity and hard work being contributed from everyone 🤘

CLASS ANNOUNCEMENT #2 (Jan 8, 2018): Week one is accomplished! Today WEEK 2 begins. We're moving forward from basic viewport interaction and into mesh modeling; into Edit Mode and the modifier stack.

As always, don't hesitate to ask questions in this thread!

CLASS ANNOUNCEMENT #1 (Jan 2, 2018): The class has officially started! Today we held the first live event to kick things off. The recording will be published by tomorrow at the latest is now available in "Past Events".

That means it's now up to you to watch the Blender Basics Course and submit your homework to this thread. Please add a big, bold title to your homework submission reply so I can easily tell. Like this:

"BC1-1801 Week 1 Homework Submission"

Also don't hesitate to ask questions along the way. I'll be checking this thread daily to answer questions, give advice, check homework.


This thread is for CG Cookie Citizens that are participating in the "Getting Started with 3D Modeling and Blender" class! Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and each other questions and to post homework. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of January to review homework and answer questions.

This thread is intended only for Citizens who are participating in the class. Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


SYLLABUS

Welcome to the CGCookie Class: Getting Started with 3D Modeling & Blender! This is the first "Class" format where Citizen members are invited to focus together on a particular topic/skill together for a month. Participation is this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

It will take place from January 2nd through January 31st and the topic is for beginners that want to get into 3D modeling. The class is based on pre-recorded courses that students are expected to watch each week along with weekly Live Events.

WEEK 1: First time with Blender...overwhelmed yet? (Jan 1-6)

Download the latest official version of Blender and watch the Blender Basics course. The goal this week is to simply get familiar with the application. We’ve all been there: Opening Blender (or any 3D package), gazing at all the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.

This first week we’re going to overview Blender and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?

During the Live Event we're also going to open the floor, ask me anything (AMA) style, so I can answer all your questions about getting started with Blender.

HOMEWORK: Create a scene out of primitive shapes. It can be anything from a landscape to a spaceship to a character. Just get comfortable with creating and positioning mesh objects. Here's an example:

Take a screenshot of your scene and post it in a reply to this thread *during the week of Jan 1-6*.

WEEK 2: Pushing & Pulling Verts (Jan 7-13)

Enter the world of mesh modeling! The oldest form of building objects in 3D, in the computer. We’ll discuss the technical art of “pushing and pulling verts” as modelers often call it. First, watch the Mesh Modeling Fundamentals and Modeling with Modifiers courses to be introduced to this wild, geometric world.

Practice makes perfect here and during this week's Live Event we’ll be mesh-modeling a few objects to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

HOMEWORK: Model either 1, 2, or 3 unique objects using mesh-modeling techniques. They can be as simple or as complex as you like, but they can't be primitives. I want to see that you've used mesh tools to significantly customize your shapes. For example, you could model a hammer, a cell phone, a keyboard, a game controller, a picture frame, a coffee cup - choose something fun!

Take a screenshot of your shaded model + wireframe-over shaded (as pictured above) and post it in a reply to this thread *during the week of Jan 7-14*.

WEEK 3: Digital Clay (Jan 14-20)

Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative! Watch the Fundamentals of Digital Sculpting course this week.

During the Live Event, we'll discuss the pros and cons of digital sculpting as well as how it compares to mesh modeling. Again, practice makes perfect with any craft, and we will also practice sculpting. Be sure to have your pen and tablet ready!

HOMEWORK: *Submit during the week of Jan 15-21*

  1. Do the Melvin sculpting exercise (post a link to your submission in a reply to this thread)
  2. Sculpt 3 primitives as demo'd in the week 3 Live Event: cube from a sphere, sphere from a cube, cone from a sphere (post screenshots)
  3. Sculpt 1-3 additional objects of your choice (post screenshots) 

WEEK 4: Next Steps & Homework Awards  (Jan 21-31)

There’s still much more to learn about modeling with Blender. Remember, it’s a craft. Time + practice is the only way to develop your modeling skills.

This week your challenge is to dive into the Modeling in Blender Learning Flow. While the class gives you a boost, the Flow takes you further into intermediate and advanced modeling techniques/workflows. Test the waters and see how far you can go this week.

During the Live Event we'll discuss the journey of becoming a skilled modeler as well as the potential for turning it into a career. Finally, I’m going to sift through homework submissions to commend my favorites and offer critiques!

HOMEWORK: Model and/or sculpt something challenging this week! Try tackling a character or a complex vehicle, etc. Show me what you've learned; what you're capable of!

Take a screenshot of your shaded model and post it in a reply to this thread *during the week of Jan 21-31*.


Start the new year strong together. See you in January! ❄️

  • Zsolt Cseh(csehz) replied

    Kent just a short proposal to the future class system - that might could also track your grades, it is both fun and valuable feedback with motivation for the next lessons

  • Zsolt Cseh(csehz) replied

    Great atmosphere there, yes the stone path is so cool

  • Scott McClellan(pffsfs) replied

    Ha! Suzanne finally makes an appearance. Finally, that monley is off our back. hehehe

  • Jaz McDaniel(jmac05) replied

    Wow! Nice work!!!

  • Jaz McDaniel(jmac05) replied

    Nice job with the poses.

  • Jaz McDaniel(jmac05) replied

    HOMEWORK SUBMISSION, BC1-1801, Week I

    I've been on and off with Blender for many years, so I thought I would try out this new way of training.  Looking forward to this journey!  Here's my attempt at the first hw assignment.

  • Sean Parkes(sparkes983) replied

    BC1-1801 Homework.

    Hey guys,

    Last minute submission for Week 1. A Mario inspired landscape. Made me realise my perspective of objects is a little off. Also, there was some serious lighting on that world. Ha

  • Sean Parkes(sparkes983) replied


    Hey Guys,

    A last minute submission for week 1. A Mario inspired landscape !

  • Scott McClellan(pffsfs) replied

    Great! Now I won't get that infernal song out of my head. lol.

  • Matthew Gayton(mathias67) replied

    BC1-1801 Week 1 Homework Submission

    As usual all I could visualize was something that would take more time that I had to complete the assignment.  Oh well, this was still a very enjoyable project. :-)



  • Zsolt Cseh(csehz) replied

    That is great 3 homeworks arrived yet so the class has already 34 members! (plus those who did not do homework yet :D )

    Kent the summary can be found on page 8 and of course updated :-)

  • Zsolt Cseh(csehz) replied

    That is so good idea for using primitives! Exactly, scenes from old video games

  • Andrew Buttigieg(abuttigieg) replied

    Hi Guys,

    I'm Andrew and been predominately a Modo Indie user for the last 4 years, but had been getting very disgruntled with the lack of updates coming to the Modo Indie customers. I've been meaning to brush up on Blender and transition across, but have been putting it off. This class is the prefect motivational kick I needed to get started. Thanks Kent.

    Here is my very crude (and slightly embarrassing when compared to all the great work being posted here) homework assignment:

    I can do better, I promise :) Was strapped for time for this one as I just got back from vacation. 

    Some of my Modo work can be seen on my website: http://www.buttigieg.org/portfolio.html and Instagram http://www.buttigieg.org/portfolio.html

    Cheers,

    Andrew


  • Sean Parkes(sparkes983) replied

    That floor is awesome

  • Kent Trammell replied

    I like the intentional approach to connect each week's homework, az93. The blockout looks like the lovechild of suzanne and the tin man 😜  A+ job

  • Kent Trammell replied

    Honestly, that would be a huge help if you would keep your list updated. I so appreciate you starting it in the first place!

  • Kent Trammell replied

    Hey hey, WOAH abuttigieg. This is not the place to be embarassed. You did *exactly* what I asked for the homework which has to mean you're comfortable navigating the viewport and manipulating object transforms. That's an A for the week - nice job!

    And I'm really digging your modo toy models. I hope this class helps with your transition!

  • Kent Trammell replied

    A+ on your homework, jjmac05. I'm really glad you're participating in the class!

  • Kent Trammell replied

    Straight to my heart. I've been playing a lot of Mario Odyssey in recent months. A+ job ssparkes983!

    Do you have prior experience with 3D/Blender or are you brand new?

  • Kent Trammell replied

    It's a skosh dark but I can still tell enough that you've accomplished the homework. Nice job, A+ mathias67. And I'm glad to hear you enjoyed it - glad you're part in the class!