In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Hey there Omar
Speaking of the dude lol
I just use SheepIt, I've got roughly a bajillion credits by now and I haven't even started on learning animation yet.
Sure.
So my son is starting to moving into game programming so I'm excited to start building him some assets.
Hello
Oh yeah tell me how that whole deal ends up working out
Alright. Got stuff set up to hopefully help Omar render his scenes.
Hello everyone!
Heya Ben