In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Not bad, and you?
Hi Ben!
Hi Folks!
How're you?
Hi Jake!
Hello Silent!
Ah, I did not put it in my calendar. That explains it lol
it is indeed today
Aww, crap, it's today, isn't it? lol
I will briefly go over what was covered in that stream today though. I was only able to cover rotating the tank in place and started the process for the turret.