Workflow & Retopology
At this point you need to decide whether or not you’re going to pursue a production-friendly model. This means converting your sculpture to an optimized mesh for use in animation or real time application.
Some artists
prefer to be sculptors only so I want to give you the option to opt out of this topic and focus strictly on sculpting if you so choose. However, I encourage you to follow along with the optimization workflow if not for animation potential, for its benefit to high frequency detailing.
Hint: Dyntopo sculpting can struggle with high polycounts much more than multi-res sculpting.
GOAL: Understand what makes a character model friendly to the production pipeline as well as Blender’s detailing workflow.
**If you choose not to retopologize, use this week to further refine all your sculpted pieces.
SUPPLEMENTAL TRAINING: I recommend these courses as optional training to reference this week.