Modern character creation workflows are highly dependent on digital sculpting. It’s much more intuitive and efficient for artists to sculpt detailed organic forms than to mesh model them. Pure organic mesh modeling is becoming a lost art, living on mostly in the retopology process. Therefore this week is just about indulging the sculptor inside and spending as much time sculpting as we can. GOAL: Familiarize yourself with Blender’s Sculpt Mode, brushes, and various other sculpting tools. The point is to be very comfortable with Blender’s sculpting tools by the end of the week. SUPPLEMENTAL TRAINING: I recommend these courses as optional training to reference this week.