Course
Building Modular Game Assets
With Blender, we will build our game assets with as few polygons as possible. We will also build them to snap together like pieces in a puzzle.
Using Blender's texture paint mode and Photoshop, this chapter centers on the process of creating texture maps for use in Unity's PBR shading system.
Materials Modeling / Hard Surface
on Jul 10, 2023
on Jul 24, 2017
on Jul 22, 2017
on May 17, 2017