Course
Building Modular Game Assets
With Blender, we will build our game assets with as few polygons as possible. We will also build them to snap together like pieces in a puzzle.
Using Blender's texture paint mode and Photoshop, this chapter centers on the process of creating texture maps for use in Unity's PBR shading system.
Materials Modeling / Hard Surface
on Jan 18, 2018
on Jan 4, 2018
on May 7, 2017
on Feb 2, 2017