Materials and shaders are essential components in 3D rendering that define the appearance of surfaces. Materials determine how an object interacts with light, giving it properties like color, texture, and reflectivity. Shaders are algorithms that calculate these interactions, producing effects such as transparency, glossiness, and shadows.
Having a basic knowledge of materials and shaders is crucial for rendering stunning images because they control the visual realism of your 3D models. Understanding how to create and manipulate them allows you to achieve the desired look and feel for your projects, making your renders more convincing and visually appealing.
In this course, you'll learn the fundamentals of shader nodes, explore Blender's Eevee NEXT render engine, and master advanced rendering techniques. By the end, you'll have the skills to create stunning materials with Blender. Let's get started and bring your creativity to life!Β
What is perfect about this Course, is that the topics are broken down into short individual lessons which A) Allows you to parse your learning, and B) It makes it easier to go back and brush up on the topics.
CORE, but this course in particular should be taken AFTER the Blender Basics course, I was surprised at how fast I was picking up new concepts but the Blender Basics for sure helped out in that regard.
The videos are short but there's a lot of them, and, there is not a single wasted word in any lesson, so, this demands your full attention, and you're gonna have to take notes because it is jammed pack with so much information.
And to top it all off, there is a custom Blend file for each and every lesson/video.
You can immediately tell the teacher wants to teach; I learned so much here.
One of my favorite courses so far.
I saw some of the negative reviews before I started the course. I'm glad I didn't let those stop me. This was a very helpful and informative course. Like the other courses, it's a lot of info at once. I recommend trying all the exercises the instructor recommends and watching parts twice as needed. The final project was fun and reinforced the course content.Β
Also, I recommend following the CORE courses as CG Cookie recommends. The flow of information has been helpful too
A wealth of knowledge but too advanced for a beginner hopefully when this gets updated it will be a treat.
I love how much details have been given to this course, everything is explained pace by pace with lots of information. Theory comes with practice. Even though there had been some volume examples that were not made from scratch, the theory on how things work with volumes is very good and if I need to learn how to create some smoke volumes in the future, it is good that now I have something in my head about it. Thank you for this course!
I have watched a few tutorials on Materials and shaders and I am always lost by the end of it. This is the first time that I have gotten an understanding of how to use some of these tools and experiment with them. A few things are completely over my head but it is nice to know how much is available. Thank you for this!
Sadly, this course was very frustrating. The examples were confusing and irrelevant. It was challenging to follow what the instructor said, even with subtitles.Β
I have learned a great deal from the previous core courses finding them well-paced and understandable, this one was a real disappointment.
This is definitely a lot of topics being covered and as a quick refresher or a quick how-to guide for someone who has a background in 3D graphics it could work, but definitely not for someone who's learning from scratch. The course lacked context, a few fundamentals explanations (What's the theory behind the nodes system) and tried to cover too much too fast. I truly missed a nice, paced and progressive advancement, coupled with hands-on examples and step-by-step tutorials explaining the logic of each decision/step. Seeing her go through her own made and complex materials and playing around with the nodes without any information of how they were built or what each node actually meant, wasn't super helpful.
Don't like this course. I expected an instruduction to materials and shading, but this is just a high level overview of shaders with some very advanced topics. The material basics in the mesh moddelling were better than this. I'll try the textures cource, we'll see