Materials and shaders are essential components in 3D rendering that define the appearance of surfaces. Materials determine how an object interacts with light, giving it properties like color, texture, and reflectivity. Shaders are algorithms that calculate these interactions, producing effects such as transparency, glossiness, and shadows.
Having a basic knowledge of materials and shaders is crucial for rendering stunning images because they control the visual realism of your 3D models. Understanding how to create and manipulate them allows you to achieve the desired look and feel for your projects, making your renders more convincing and visually appealing.
In this course, you'll learn the fundamentals of shader nodes, explore Blender's Eevee NEXT render engine, and master advanced rendering techniques. By the end, you'll have the skills to create stunning materials with Blender. Let's get started and bring your creativity to life!
I have watched a few tutorials on Materials and shaders and I am always lost by the end of it. This is the first time that I have gotten an understanding of how to use some of these tools and experiment with them. A few things are completely over my head but it is nice to know how much is available. Thank you for this!
Sadly, this course was very frustrating. The examples were confusing and irrelevant. It was challenging to follow what the instructor said, even with subtitles.
I have learned a great deal from the previous core courses finding them well-paced and understandable, this one was a real disappointment.
This is definitely a lot of topics being covered and as a quick refresher or a quick how-to guide for someone who has a background in 3D graphics it could work, but definitely not for someone who's learning from scratch. The course lacked context, a few fundamentals explanations (What's the theory behind the nodes system) and tried to cover too much too fast. I truly missed a nice, paced and progressive advancement, coupled with hands-on examples and step-by-step tutorials explaining the logic of each decision/step. Seeing her go through her own made and complex materials and playing around with the nodes without any information of how they were built or what each node actually meant, wasn't super helpful.
Don't like this course. I expected an instruduction to materials and shading, but this is just a high level overview of shaders with some very advanced topics. The material basics in the mesh moddelling were better than this. I'll try the textures cource, we'll see
Honestly, the information is quite challenging to grasp. So far, it’s the hardest of all the courses. I’ll definitely be rewatching it more than once.
Great instructor, I love how short and specific each section was but at some point when we started to get into the more complicated shading I started tuning out because it felt like something aimed more at advanced users.
What would have been great is if you covered specific materials that we use in our day to day renders such as porcelain, wax, car paint, etc....
Just trying to give a helpful perspective. This felt more like a mixture of a fundamentals course and intermediate course, skewed too much towards intermediate. I get that shading / materials nodes is a complicated subject, but most of this was over my head for someone with just some very basic nodes experience.
The course could of benefited from using the materials panel and basic node functionality more. The average user looking for fundamentals on this subject does not need to know about setting up complicated realistic glass and explosion shaders, ray portals, etc.
This course focused a bit too much on what each shader, checkbox, and slider does and it becomes a little overwhelming. You're introduced to too many parameters. It needs to be less about that and more about creating some fun real world simple projects. Overall, it needs to be more geared towards beginning learners of the subject.
I've never seen such a bad shading course.
chaotic, hard to follow