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    OldestNewestLast Updated
    • Lack of Shadows

      July 30, 2018 7:27pm

      5
    • Am I using classes correctly?

      July 30, 2018 5:03pm

      4
    • k
      how to define proportions?

      July 30, 2018 12:00pm

    • n
      Did I miss a lesson?

      July 30, 2018 11:51am

      2
    • p
      MTL Files Missing Color Info When Imported To Unity (INFO)[RESOLVED]

      July 29, 2018 5:12pm

      4
    • Is it possible to retopologize... THIS ??? ! (Even with the retopoflow addon)

      July 29, 2018 1:09pm

      4
    • g
      The subtitles of this video are wrong

      July 29, 2018 11:26am

      1
    • What is the music during the timelapse?

      July 29, 2018 7:35am

      2
    • t
      Where can I find the video course about Modell and retopologyze a Sci-Fi weapon by Jhonatan Williamson that you talked?

      July 29, 2018 3:38am

      1
    • Pluralsight Courses

      July 28, 2018 9:52pm

      2
    • first time sculpting

      July 28, 2018 7:24pm

      12
    • j
      I am still getting confused when I select all of my bones and hit 'i' and receive the error msg "No suitable context for active keying set. It seems like it just works sometimes.

      July 28, 2018 5:52pm

      2
    • s
      Can I change the transformation manipulators with hotkeys?

      July 28, 2018 8:19am

      1
    • s
      Can't we hide the 3d cursor?

      July 28, 2018 7:19am

      3
    • d
      In your final example was the vector displacement map taken from a laser scan?

      July 28, 2018 1:19am

      3
    • s
      2.79 Symmetrize instead of Mirror

      July 28, 2018 12:53am

      8
    • adding the keyframes for the antenna

      July 27, 2018 1:43am

      2
    • j
      When I switch to Bezier I start to float when I should be prepping to jump. I can't remember from the bootcamp what I did wrong.

      July 26, 2018 10:30pm

      1
    • a
      Extrude and smooth shading doesn't give the inset on 2.79

      July 26, 2018 8:35pm

      1
    • k
      My Beveled Cube creates wrong normal maps - the marked area should be a continuous gradient, but it's multiple gradients in the wrong direction.

      July 26, 2018 7:43pm

      5
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