Realistic Character

Hello. This is my journey in the realistic character. I will need much help from community, from more experienced members if I want to finish this :D I've decided to make Villemo from the Legend of Ice people book series. Unfortunatelly I hadn't much to start with, only 2 book cover what shows a little bit about her but least I can use more creativity. 


My stage right now, the dyntopo sculpt is ready. Mostly I like it, but can't imagine how it would look like at final render. So did the retopology too, mostly good but far from perfect have many-many-many glitches I can't fix it. Saw every retopology related video on CG Cookie but still this is my first attempt so someone would be cool to check what is the common mistakes I'm making. Now I want to do the clothes, but all clothes simulation I ever did was just only for sheet for beds and flag, making clothes on her will be a hard task. And I don't know when to make it? Right now? Or make a rig first pose the model how I want and add the clothes then? But I'll need to finish the sculpt later cause now multires and shrink wrapped to dyntopo but have glitches... And my pose will be assimetric so if I ruin now and pose later sculpting would be hard. So I can make this work by using shape keys? Make a shape key for A pose, pose it and that will be another key? And if I need to edit I'll just change the key, but no details lost if I'll change back to the posed key?

Not sure I'll be able to make the clothes I would want cause it'll be 1700 years norwegian fashion a little bit modernized basically just want an under shirt, and a skirt what not end at hip area but have a vest part too. 

Not sure how to make my models to reach those details I would want. I'm try to make from the retopology mesh duplicate and cut of the shirt shape but not sure I'tll work fine. Plus the shoes can't work like this I should poly model those from 0? Maybe not the best way to talk this here, if anyone would like to help me on Discord or any other chat program I would be very thankful. Planning to upload new photos as my project go forward.

  • Julian B(bsdwerbeagentur) replied

    Hi, there are a few things I notice when it comes to anatomy (please correct me if I'm wrong though):

    1) The sternocleidomastoideus muscle on the neck looks a bit too thick. It looks like she would contract the muscles in that area.

    2) The neck seems to be a bit too long and stiff in general, also the connection between head and neck looks way too sharp and straight in the back, in reality it's smoother. :)

    3) The breasts seem to be hold up by a bone while they should be dragged down way more from the gravity.

    4) The abdomen looks very thin compared to the pelvis, looking at it from the front. There also seem to be bones in the area of the belly button which shouldn't be there. The whole abdomen/ pelvis region could be improved. 

    5) The shape of the scapula should be more visible compared to her body fat, especially in that pose. 

    6) The clavicles could be more straight, they come down a bit too much towards the center of the body in my opinion. They are way too far away from the sternocleidomastoideus (that name...) muscle. 

    7) The indication of the rib cage is a bit too thick in the front, also they shouldn't be visible from the back (maybe you tried to indicate a muscle there?)

    8) The chin comes out slightly too much. Maybe there are people with a chin like that but to me it's looks a little unnatural.

    Overall I think you're on the right track and it's definetly not bad, it just could use  some improvement here and there. Can't say much about the process of rigging and clothing right now though, sorry.

  • palinko replied


    bbsdwerbeagentur Thank you for your answer!

    1) Yes I wanted that pretty well defined, as the whole character have defined thews. She is a woman but in the book she cloaked herself as a boy so I decided to make in few points more muscular, and that sharp nose too, but she look nice in the pictures so hope not lost all femininity after all we'll see.


    2) The neck is long I shortened once but seems like not enough :( Hard to do in a high density mesh. Maybe I can get away with it. 


    3) I thought those are in good position cause I just need those for collision object for the cloth sim after I think I should delete most of the body anyways, I have 4GB of ram my machine already crying because of too much poly :D


    4) Maybe I over idalised the hourglass shape, but they used corsets in that area, I don't want to put her corsets but with the skirt and shirt will cover it anyways so will look less thin I think. 


    5) Good point again, but will be covered so tried to do it quick.


    6) I really V shaped them cause thought a nice cloth sim with a V shape shirt would work good with those. 


    7) I just tried to define the floating ribs and to make bigger contrast to the belly.


    8) Chin is pointy and sharp also same reason what I mentioned at 1st point.


    Your critics are very good and if I would make a naked model I would change what you say, like the toes are horrible etc cause I'll need to add shoe and tried to save some time to not put good level of detail there.

    Could you help me with the retopo? The blend file is very big, but I can upload somewhere and you could see what mistakes I made and try to help me figure out the fix, cause It's like a water bed, pushing at one point to fix it come up at other point and that not good :D

  • palinko replied

    Progress. Retopology completed, rigged, posded, added some cloth. Need to do the shoes now thinking what would be the best way, and try to do some hair next week.