[ENDED] BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

Kent Trammell

CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪

Also a reminder that we will be having a 5th stream to wrap up the class on  July 3rd, so don't miss that.


CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.


CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.


CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!


CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!


CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS


Vehicle model by Chris Kuhn on blendwap.com

Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from June 4th through July 2nd (ish)

✅WEEK 1: Hard Surface Primer (June 4 - 10)

Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

✅WEEK 2: Vehicle Exterior Modeling (June 11 - 17)

Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model the exterior of you chosen vehicle [post images and/or a Sketchfab embed]

✅WEEK 3: Vehicle Interior Modeling (June 18 - 24)


Model by Neubi on blendswap.com

Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.

Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Model the interior of you chosen vehicle [post images and/or a Sketchfab embed]
  • OR if you didn't finish your vehicle exterior from week 2 or didn't have time to fine tune it as much as you wanted, you can choose to do that for week 3 and skip the interior. Just understand that I will grade you based on how much visible difference there is between your week 2 and week 3 submissions. In other words, if it looks like you barely did anything on your exterior for week 3 you'll get a lower grade.

✅WEEK 4: Vehicle Concept Sculpting (June 25 - July 1)

Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.

Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Sculpt a unique concept vehicle [post images and/or a Sketchfab embed]

✅WEEK 5: Class Wrap-Up (Early July)

Also by popular demand, we'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest vehicle modeling guru. Once I get confirmation on that guest I'll add the Live Event to the calendar.

Hark! June is here.


This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Jack (jack07) replied

    @theluthier Thanks! It was the first time I made a blueprint, so I also was surprised with how cool (and useful) the end result was!

    I'll continue with the truck then! I already found some challenging details, and I plan to do something interesting for the joints!

    Hope he allows back embeds, It's cool looking through everyone's submissions while scrolling :D

    csehz It's actually a vehicle and two characters!

  • William Miller(williamatics) replied

    I've decided to give it hover thrusters.  QUESTION:  Is it necessary to model the interior of the airplane?

  • John Sanderson(procyonlotor) replied

    Homework Submission Week 1:

    Here is my airplane, the first project I posted to cgcookie almost two years ago.

    Here is my modelling with primitives exercise.

    And here are my blueprints.  Not sure if it's legal to post??? Property of Square Co, Ltd. If someone knows for sure it's not, let me know and I will take it down.  It doesn't have much of an interior, but there should be plenty of similar sorts of details to work on. I feel like there is a good chance I totally fail at this, but I will give my skills a test and hopefully at least learn something.

  • Kaj Suominen(louhikarme) replied

    @theluthier I try to squeeze the primitive exercise somewhere this week. :)

  • Greg McKim(doulos4iesou) replied

    @theluthier

    Sorry, yah I meant '69 found some blueprints.

  • silentheart00 replied

    @theluthier It's called APEX:The Story of the Hypercar.  Cool stuff!

  • Zsolt Cseh(csehz) replied

    pprocyonlotor John that would be awesome to see in 3D, well yes the selection needs to be brave to challenge the skills and extend by that

  • silentheart00 replied

    csehz Huh, neat.  I'm glad the people who have used blender for less than a year are still checking out the more advance streams!  Just because you're new doesn't mean you have to restrict yourself to the beginner bracket.

  • Michallis Pashidis(michallis) replied

    @theluthier 

    The effect came using a large camera which is panned to follow the car, but not fast enough :-)

    Nice explanation:

    http://www.largeformatphotography.info/forum/showthread.php?31903-Jacques-Henri-Lartigue-and-his-camera

  • Jim McLachlan(jimmack) replied

    Here's my Toy Plane submission: https://cgcookie.com/u/jimmack/projects/toy-plane-14ec074b-210e-4066-bd22-0618d1a9e406

    I'm afraid I'll be dropping out of the course at this point.  It felt just a bit too much like hard work and not enough like enjoyable fun to create the plane.

    Good luck to everyone else.  There are some great ideas and I hope you all manage to achieve the results your looking for.

  • lollito_larkham replied

    Hello Cookies eaters !

    i've decided what car i will model.

    This is an old school french car, Renault 16 TX (1980)

    Why that old stuff ?

    Because i don't like 1990/2000/2010 car designs. to me, the more you go back in time, the most interesting cars are.

    And, may be avove that, it is a car that is well documented.

    The problem with blueprints found on internet, is that they are rarely complete, nor precise.

    When  it comes to model details and interior, it is best to have made a good  choice (a car with a lot of references). I know, because i have the  problem with my McLaren M4B which you can see the progress on my  profile. They are not a lot of references on internet, and i'm  struggling to model details accurately.

    Well, my choice is made, i hope i won't have to regret it, and hope you like it !

    Renault 16TX

  • Marc Hany(freddie82) replied

    Homework Submission Week 1

    Simple Airplane:Modelling with Primitives: https://cgcookie.com/exercise/modeling-with-primatives/exercise_submissions/14711

    Vehicle:  Volkswagen Beetle (1948)


  • John Sanderson(procyonlotor) replied

    ffreddie82 I'm glad someone is doing a Beetle!  I very nearly chose that one myself.  It was one of those projects that I started a year or so ago, kind of lost my way, life got busy, and motivation fizzled out.  I've meant for awhile to go back and give it another stab, so I look forward to seeing your progress.

  • Thibaut Bourbon(tbrbn) replied

    Homework Submission Week 1:

    Cartoon plane:

    Sketchfab : https://skfb.ly/6zzUJ

    Rendered: https://cgcookie.com/u/tbrbn/projects/dramatic-cartoon-plane

    Primitive modelling:

    Sketchfab: https://skfb.ly/6zBHI


    As for the course goal I think I will continue on my truck project, I would actually like to focus on the engine components (hence the quick primitive V8 engine) and in the interior. The exterior part are quite finished already, should I start over a new one ?

  • Katerina Novakova(shiennar) replied

    Homework Submission Week 1:

    Cartoon plane (with an unexpected passenger)

    Primitive modelling submission

    As to the chosen vehicle, I was torn between Mazda MX-5 (which I like to look at) and Fiat 500 (which brings back good memories). In the end the Fiat won. I'm going to try and re-create this photo that was taken on holiday in Scotland.

    The two gentlemen at car rental sneered at us when we picked it up, but it proved to be ideal for the super-narrow single roads in the western part of the country. I'm still not sure if every driver waved at us because they were happy to see a human face, or because they were relieved to have survived without crashing into us, but I do know that I remember that part of the journey fondly.

    I have reviewed many blueprints, but nothing matches exactly - I'm going to use these, in addition to several images taken from different angles.

  • Kent Trammell replied

    csehz You're stats are always on point. Wow, I never would have guessed 41 responses to that question. I enjoy seeing the variety in the class! Thank you for visualizing the data, good sir 🙇🏻‍♂️

    williamatics Curves aren't a pre-req or anything and I think a tank will plenty challenging; the same principles we discuss will be applicable to the tank. No need to do the drone for the sake of curves, unless you just want to.

  • Bauke Post(baukepost) replied

    Hey guys, just a quick question: 

    I wanted to have some dimensions to go with, since that would make my life a bit easier. Do you think these would be relatively accurate? I wrote down metric as well as imperial, as you can see.

    Edit: I see I forgot to add 1.4 meters/3.3 feet wide

  • Jeremy Pouillot(dieedi) replied

    @theluthier hey, yes I was trying to model starting with a cube but give up on that and do some verts modelling to get something more interesting :

    Subdivided :

  • William Miller(williamatics) replied

    dieedi That looks so clean and smooth!

  • William Miller(williamatics) replied

    QUESTION:  Is it necessary to model the interior of the airplane?