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Question 1 of 4
Blender uses OpenGL for tangent normals, but sometimes other programs render using DirectX. How do you convert from one format to the other?
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Question 2 of 4
Which normal space is most widely used?
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Question 3 of 4
Which type of texture can make sharp edges appear rounded?
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Question 4 of 4
Normal maps contain both height and angle information.