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Game Character Modeling Final

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Hello, so a couple of months ago I started the Game Character Modeling, an old course by Kent Trammell. I loved it so I tried my best to come up with the best final result possible. I did not retopo for Game-res, because it was not my final goal, so the mesh, where I Kit Bashed, is quite messy (and that's why I will not post it ;) ). Texture and render are done in blender too, and the engine is Cycles.
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  • Thank you all!!! No, I tried to create a procedural PVC-like texture, but then I baked it to create the stirps on the leg guard.
    No, in my opinion, the course aged really well, and I really learned a lot (the kit-bashing technique was new to me and I enjoyed it a lot)

  • Kent Trammell(theluthier)

    Excellent work sspacca! I love that you added unique details and textured it. Is that the galvanized procedural from the industrial environment course??

    Also was it difficult to follow this course given its age?

  • sspacca That's a great looking robot 😀👍! I very much like the glowing parts 🔥🙂!