• Omar Domenech(dostovel)

    Base #2 please

  • splat21

    [Q] Let's say you want some thickness to the snow in Eevee. Is there any way of passing the snow shader to the Displace modifier?

  • Shawn Blanch(blanchsb)

    He'll probably reply with a which base system do you want your answer in?

  • Omar Domenech(dostovel)

    I guess

  • spikeyxxx

    10 in decimal?

  • Omar Domenech(dostovel)

    Spikey, quick test 2x5?

  • Shawn Blanch(blanchsb)

    Oh no. Buffering!.......

  • Omar Domenech(dostovel)

    Ah yes I remember

  • spikeyxxx

    I am

  • Omar Domenech(dostovel)

    Who is?

Get instant access to this Live Stream.

A new year, a new season ❄️

As a follow-up to the Stylized Forest Course, in this stream we're going to transform the autumn forest into winter one. It's a fun exercise modifying existing assets to completely transform the seasonal context of our forest environment.

We will be ditching the grass for snow, shifting from a vibrant rainbow coloration for primarily white and blue, and exploring procedural methods for adding snow to existing materials. Don't forget to check out the preceding course if you haven't seen it already!

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