In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
Glad to hear you enjoy the questions because I have a lot. How does the Blender workflow differ to ZBrush? I'm guessing you'd prefer ZBrush like most Sculpters?
The face is missing some volume between the eye and the aew
can you show the brushes you switch to? the left pane is scrolled down :)
thanks for the explanation
These autocorrects will be the beginning of Skynet I tell ya
Multires*
I guess dyntopo is more for free styling, since it obviates topology. If you'd want to use multiuser, you have to be committed to your underlying mesh
i notice most of the sculpting stuff here uses dyntopo. is it ever practical to sculpt without it these days?
Hah, thank you!
Pop Culture reference achievement unlocked to you sir