Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon.
The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/
No, the actual person Houdini died from a punch to the stomach.
No I mean the real dude
That dust looks nice
wow!
Well it was a hard punch
Did Autodesk buy it or something?
How so?
This modifier and the FLIP Fluids plugin are a great start.
Houdini died of a punch to the stomach
Destruction, smoke, then fire, we can do a small war scene here