• silentheart00

    No, the actual person Houdini died from a punch to the stomach.

  • Omar Domenech(dostovel)

    No I mean the real dude

  • Jere Haapaharju(swikni)

    That dust looks nice

  • s
    smurfmier1985

    wow!

  • Omar Domenech(dostovel)

    Well it was a hard punch

  • William Miller(williamatics)

    Did Autodesk buy it or something?

  • William Miller(williamatics)

    How so?

  • William Miller(williamatics)

    This modifier and the FLIP Fluids plugin are a great start.

  • Omar Domenech(dostovel)

    Houdini died of a punch to the stomach

  • Omar Domenech(dostovel)

    Destruction, smoke, then fire, we can do a small war scene here

Get instant access to this Live Stream.

Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon. 

The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/

Animation Visual Effects