Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon.
The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/
[Q] Is there a software that specializes only on this kind of simulations? Perhaps Blender as a jack of all trades does this only at a surface level
Huh.
And omg that is so fast! This will be amazing :D
[Q] that fracture looks pretty clean. The cell fracture addon was very crude, especially with meshes that had curved surfaces. There would be huge gaps between fragments. How does this modifier compare in that aspect (with precision).
Whoa
So satisfying to watch
I still use it for animation
Oh boy can't even imagine using .79 anymore
[Q] are you smashing your voxel skull today?
[Q] are you using 2.8 exclusively? or are you jumping from 2.79 to 2.8 all the time?