• Jake Korosi(jakeblended)

    That's more like an October idea, I think.

  • Omar Domenech(dostovel)

    And then run the simulation

  • Omar Domenech(dostovel)

    You know what would be sick,.. model a brain for suzanne insides

  • spikeyxxx

    There's even more that this branch offers, apart from breaking things! For instance you can remesh particles as metaballs...

  • Jan-Willem van Dronkelaar(3dioot)

    that is neat.. are there inbuild hard edges though? Those shading issues are bad.

  • s
    smurfmier1985

    Oh man, now I'm feeling sad..

  • Jake Korosi(jakeblended)

    When you stare too long into Suzanne's eyes, Suzanne's eyes stare back into you.

  • Omar Domenech(dostovel)

    That's true

  • Phil Osterbauer(phoenix4690)

    Thats why you should never name your primitives.

  • Omar Domenech(dostovel)

    Man I looked into the moneky's eyes there as it died

Get instant access to this Live Stream.

Fracture is a new physics modifier for Blender that's been in development for some time. It hopes to become an official feature some time in the 2.8 series, but for now it remains experimental. Even in its early stages it has been used for VFX work in film and television. In this livestream we'll cover some of the many features of the modifier and why it's so much more useful than the Cell Fracture addon. 

The modifier requires its own special build of Blender, which you can grab here: https://blender.community/c/graphicall/

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