3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
ullreym https://www.youtube.com/watch?v=JW68goC4_es
Ahh good one Matthew!
Would that restaurant serve Metaball Sub....division sandwiches?
It seems when topology rake is turned on, it aligns the new topology generated by dyntopo to your brush stroke
Suzanne Special: Default Cube bites, for the extra boring individual.
What does it do?
Nope. Haven gotten to it.
Oh speaking of topology, today's 2.8 build has this new setting for sculpting brushes when Dyntopo is on, called "topology rake". Has anyone seen it?
Yes, Kent.
Okay that one was good.