• Jake Korosi(jakeblended)

    Hello Spike

  • Aaron Rudderham(thecabbagedetective)

    It was well deserved Matthew, definitely the best one.

  • Aaron Rudderham(thecabbagedetective)

    Hey there Spikey!

  • Matthew Ullrey(ullreym)

    Ahh the slow clap... thanks.

  • spikeyxxx

    Hi everyone!

  • silentheart00

    Hmm, I'll have to noodle with it, Jake.

  • Aaron Rudderham(thecabbagedetective)

    I'm sorry to disappoint you, Sensei.

  • Jake Korosi(jakeblended)

    It's pretty cool actually....but I can see a point of diminishing returns when you're working on very fine detail or dense mesh

  • Kent Trammell(theluthier)

    I expected that video to be about the retopo rake

  • silentheart00

    lol, Matt.

Get instant access to this Live Stream.

3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering