3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
Hello Spike
It was well deserved Matthew, definitely the best one.
Hey there Spikey!
Ahh the slow clap... thanks.
Hi everyone!
Hmm, I'll have to noodle with it, Jake.
I'm sorry to disappoint you, Sensei.
It's pretty cool actually....but I can see a point of diminishing returns when you're working on very fine detail or dense mesh
I expected that video to be about the retopo rake
lol, Matt.