• c
    Wilco Wilbrink(carrotnl)

    SAVE PLEASE

  • Matthew Ullrey(ullreym)

    QUESTION: would your Absorption node work with the fog?

  • Jake Korosi(jakeblended)

    The color ramp doesn't have an input, it's on its own

  • d
    desplesda

    what's the input to the color ramp? what's controlling it's Fac?

  • t
    Palo Piktor(thepainter)

    mediajolt i think its possible in game engines, not in blender.

  • s
    smurfmier1985

    Volumetrics in EEVEE is super fast Kent, also renders fast ;-)

  • Omar Domenech(dostovel)

    True, I see it now

  • Omar Domenech(dostovel)

    QUESTION: how about the Z Depth Pass in compositing for the fog?

  • lhumungus

    Man that volumetric fog effect just made my day

  • m
    mediajolt

    QUESTION: Is there a billboard option?

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering