3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
SAVE PLEASE
QUESTION: would your Absorption node work with the fog?
The color ramp doesn't have an input, it's on its own
what's the input to the color ramp? what's controlling it's Fac?
mediajolt i think its possible in game engines, not in blender.
Volumetrics in EEVEE is super fast Kent, also renders fast ;-)
True, I see it now
QUESTION: how about the Z Depth Pass in compositing for the fog?
Man that volumetric fog effect just made my day
QUESTION: Is there a billboard option?