3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
Oh boy I love Spotify ads.
CTRL+S
SAVE
XCOM in a nuthsell: QuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksave
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Can't help it, sorry. ^^
Miranda you save scummer ;)
I wanted to say that.
aw man, I've never used an object with a volumetrics material. why didn't I think of that???
Damnit Jake