• Aaron Rudderham(thecabbagedetective)

    Oh boy I love Spotify ads.

  • s
    smurfmier1985

    CTRL+S

  • c
    Wilco Wilbrink(carrotnl)

    SAVE

  • Aaron Rudderham(thecabbagedetective)

    XCOM in a nuthsell: QuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksaveQuicksave

  • s
    smurfmier1985

    😆

  • Jake Korosi(jakeblended)

    Can't help it, sorry. ^^

  • Jan-Willem van Dronkelaar(3dioot)

    Miranda you save scummer ;)

  • Aaron Rudderham(thecabbagedetective)

    I wanted to say that.

  • lhumungus

    aw man, I've never used an object with a volumetrics material. why didn't I think of that???

  • Aaron Rudderham(thecabbagedetective)

    Damnit Jake

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering