3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
how did you split the connection into a Y between the composite output and the viewer?
the ripple like effect (or how to call it xD)
Question : how do you create the water effect ?
The Colorramp uses .5 as a default value!
looks like the color ramp is just using a constant Fac of 0.5, which means just a very dark grey
I thought this would get more complicated.
Looks great: simple methods to rebuild this scene-I like that
question: are moving images effected by denoising?
🎶Radical Realtime Render🎶
never mind :)
he read your mind Wilco ;)