3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
:-)
lol.....we're all on the same page it seems Miranda!
ha jake just noticed you said the same about wave texture :)
Hmmm....I don't know
Yeah just use a sun lamp
ddesplesda You can use a plane with high subdivisions and then add a displacement modifier; you could generate a 'wave' sort of ANT landscape and shrink it in the Z-axis; normal and bump maps will also do the job
I would use wave-textures for bump or something Yukino
noise, or deformed color ramp in normal or bump would do it.
ow indeed distortion might indeed be the correct way
Yukino I would add a material for the water plane....with wave distortion I think