• s
    smurfmier1985

    :-)

  • Jake Korosi(jakeblended)

    lol.....we're all on the same page it seems Miranda!

  • s
    smurfmier1985

    ha jake just noticed you said the same about wave texture :)

  • Jake Korosi(jakeblended)

    Hmmm....I don't know

  • Jake Korosi(jakeblended)

    Yeah just use a sun lamp

  • lhumungus

    ddesplesda You can use a plane with high subdivisions and then add a displacement modifier; you could generate a 'wave' sort of ANT landscape and shrink it in the Z-axis; normal and bump maps will also do the job

  • s
    smurfmier1985

    I would use wave-textures for bump or something Yukino

  • t
    Palo Piktor(thepainter)

    noise, or deformed color ramp in normal or bump would do it.

  • y
    yukino hatake(yukinoh1989)

    ow indeed distortion might indeed be the correct way

  • Jake Korosi(jakeblended)

    Yukino I would add a material for the water plane....with wave distortion I think

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

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