3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
Same Nick :)
i learned i over complicate things.
vertext painting was new
I learned what just focussing on the essentials can net you a pretty cool result. I tend to overcomplicate things from the start instead of starting simple and adding complexity as needed. :)
not to think too complicated I have learned ;)
Yeah, never thought to use cards and a particle system together.
I learned about images as planes and using them with particles
The texture painting was new to me, plus some new nodes I haven't seen before.
Yeah, always looking for more knowledge!
I have....I've never tried using cards or making a forest in Blender before, and now I know how!